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What is *worldbuilding* for?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7344808" data-attributes="member: 6775031"><p>It is true of D&D, which was the specific game under discussion, and of every game which plays similarly. Whether you want to include other games under the blanket category of RPG is irrelevant.</p><p>If you hate the concept of role-playing - which should be obvious to everyone by now - then it makes sense that rules designed to facilitate role-playing (such as the whole concept of worldbuilding) would seem pointless to you. That's not a problem with the game rules, or the concept of worldbuilding. That's a problem with you trying to play games that aren't designed for you. There are plenty of games where worldbuilding isn't a thing, because players aren't expected to role-play.</p><p>If the DM says that there aren't footprints there, then it's a fact about the game world that you have to deal with. That the DM decided this unilaterally does not make it any less true.</p><p>If the generation of shared fiction is an important goal for you, then you should find a different hobby. Role-playing games (at least, of the type where DMs author the backstory unilaterally) aren't about collaborative story-telling. You should stop deluding yourself into thinking that they are.</p><p>Game design should support the goals of the game. If the goal of the game is to role-play, then authorial control should not go to the players or their characters. If the goal of the game is collaborative story-telling, then there might be some merit to sharing narrative control.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7344808, member: 6775031"] It is true of D&D, which was the specific game under discussion, and of every game which plays similarly. Whether you want to include other games under the blanket category of RPG is irrelevant. If you hate the concept of role-playing - which should be obvious to everyone by now - then it makes sense that rules designed to facilitate role-playing (such as the whole concept of worldbuilding) would seem pointless to you. That's not a problem with the game rules, or the concept of worldbuilding. That's a problem with you trying to play games that aren't designed for you. There are plenty of games where worldbuilding isn't a thing, because players aren't expected to role-play. If the DM says that there aren't footprints there, then it's a fact about the game world that you have to deal with. That the DM decided this unilaterally does not make it any less true. If the generation of shared fiction is an important goal for you, then you should find a different hobby. Role-playing games (at least, of the type where DMs author the backstory unilaterally) aren't about collaborative story-telling. You should stop deluding yourself into thinking that they are. Game design should support the goals of the game. If the goal of the game is to role-play, then authorial control should not go to the players or their characters. If the goal of the game is collaborative story-telling, then there might be some merit to sharing narrative control. [/QUOTE]
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