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What is *worldbuilding* for?
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<blockquote data-quote="Imaro" data-source="post: 7344811" data-attributes="member: 48965"><p>Hmmm... I guess my question would be if scenario 2 has instead of an orc...a monster the PC can't beat, no matter how well the dice roll in his favor (Let's say an ancient red dragon and a 1st level PC who can't hit it's armor class). Is that example then comparable to the map that can't be found in the study? </p><p></p><p>In the example I'm presenting... the only thing that stops the PC from defeating the dragon is pre-written stats, correct? Do these take away player agency in the same way a GM with secret backstory does (is this determined by whether the player has knowledge of the creatures stats or not?)? Or are you saying in the type of game you play the PC's could never run into something that they couldn't overcome... that there is in fact never a situation where they can't beat or do something with a high enough roll?</p></blockquote><p></p>
[QUOTE="Imaro, post: 7344811, member: 48965"] Hmmm... I guess my question would be if scenario 2 has instead of an orc...a monster the PC can't beat, no matter how well the dice roll in his favor (Let's say an ancient red dragon and a 1st level PC who can't hit it's armor class). Is that example then comparable to the map that can't be found in the study? In the example I'm presenting... the only thing that stops the PC from defeating the dragon is pre-written stats, correct? Do these take away player agency in the same way a GM with secret backstory does (is this determined by whether the player has knowledge of the creatures stats or not?)? Or are you saying in the type of game you play the PC's could never run into something that they couldn't overcome... that there is in fact never a situation where they can't beat or do something with a high enough roll? [/QUOTE]
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