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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7345116" data-attributes="member: 23751"><p>I think a lot of the differences in opinions in this thread boil down to your different definition of agency.</p><p></p><p>The standard definition of player agency is the ability to fully control what your character does(outside of mechanics like mind control) and have the character's actions be able affect and change the game world. If my PC can walk into module B10 and try with the possibility of success to set himself up as Mayor of the town and the other PCs be his advisers, while ignoring the mysteries the module presents, I have full agency.</p><p></p><p>Your new definition is one where the players have to be equal to the DM in the ability to create the game world in order to have full agency. As long as you hold to your new definition, you are going to continue to have these disconnects with other participants in discussions of this sort.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7345116, member: 23751"] I think a lot of the differences in opinions in this thread boil down to your different definition of agency. The standard definition of player agency is the ability to fully control what your character does(outside of mechanics like mind control) and have the character's actions be able affect and change the game world. If my PC can walk into module B10 and try with the possibility of success to set himself up as Mayor of the town and the other PCs be his advisers, while ignoring the mysteries the module presents, I have full agency. Your new definition is one where the players have to be equal to the DM in the ability to create the game world in order to have full agency. As long as you hold to your new definition, you are going to continue to have these disconnects with other participants in discussions of this sort. [/QUOTE]
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