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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7346221" data-attributes="member: 42582"><p>I don't know that anyone else has really responded to your post, have they? (If Saelorn has, then I can't read it because he's blocked me again.)</p><p></p><p>In any event, I don't think accusations of insincerity are very helpful. You think I've misunderstood you. I think you've misunderstood me.</p><p></p><p>For instance, you say "YOU and <em>only</em> YOU had the authority to include something that would play to their backstory". But I think it was the other PC, not Vecna, who offered the would-be magistrate PC the prize of a magistracy in return for joining with the attack on Rel Astra. Earlier in the campaign it was the player of the would-be magistrate PC who came up with the idea of a PC whose aspiration was to be a magistrate - I can't remember now if he suggested Rel Astra as the place for this, or if I did, or if the action of the game was already based in Rel Astra and we both just took it for granted that Rel Astra had a magistracy along the lines of classical city states in Greece and Italy. And it was the player of the world-domination PC who made contact with Vecna to try and establish an alliance, and hence brought what could otherwise have been a throwaway PC into front and centre in the game.</p><p></p><p>You think there is something you can clearly see which makes the setting "my broth". I'm not seeing it.</p><p></p><p>To me, it seems that this may be a reason that you're misunderstanding me. (To you, this may be the reason why I don't get what your point is.) Because, far from being irrelevant, the intertwining of player-authored backstories and PC motivations, various elements of the fiction introduced by the GM, and the sbusequent role those play in player action declarations, GM decisions about framing, etc, <em>is at the heart of the game</em>. It's not largely irrelevant - in fact, it's nearly everything in RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7346221, member: 42582"] I don't know that anyone else has really responded to your post, have they? (If Saelorn has, then I can't read it because he's blocked me again.) In any event, I don't think accusations of insincerity are very helpful. You think I've misunderstood you. I think you've misunderstood me. For instance, you say "YOU and [I]only[/I] YOU had the authority to include something that would play to their backstory". But I think it was the other PC, not Vecna, who offered the would-be magistrate PC the prize of a magistracy in return for joining with the attack on Rel Astra. Earlier in the campaign it was the player of the would-be magistrate PC who came up with the idea of a PC whose aspiration was to be a magistrate - I can't remember now if he suggested Rel Astra as the place for this, or if I did, or if the action of the game was already based in Rel Astra and we both just took it for granted that Rel Astra had a magistracy along the lines of classical city states in Greece and Italy. And it was the player of the world-domination PC who made contact with Vecna to try and establish an alliance, and hence brought what could otherwise have been a throwaway PC into front and centre in the game. You think there is something you can clearly see which makes the setting "my broth". I'm not seeing it. To me, it seems that this may be a reason that you're misunderstanding me. (To you, this may be the reason why I don't get what your point is.) Because, far from being irrelevant, the intertwining of player-authored backstories and PC motivations, various elements of the fiction introduced by the GM, and the sbusequent role those play in player action declarations, GM decisions about framing, etc, [I]is at the heart of the game[/I]. It's not largely irrelevant - in fact, it's nearly everything in RPGing. [/QUOTE]
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