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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7346240" data-attributes="member: 42582"><p>I think the ultimate answer is "none", isn't it?</p><p></p><p>I have little essays I wrote on the theology of the main religion in my GH game (a fairly elaborate variation on St Cuthbert, Pholtus, Tritherion and others as branches of a monotheistic religion). What was the point? Self-amusement. Taking my readings on Christology and metaphysics out for a bit of a spin. Some of the <em>political</em> differences between branches of the church turned out to matter in play, but I don't think the intricacies of the the theology ever came up!</p><p></p><p>On the flip side: in my 4e game it is well-established that there are theological and doctrinal divisions among adherents of the Raven Queen, because the paladin PC, who is a Marshall of Letherna, and the ranger/cleric demigod who also serves the Raven Queen, disagree over these things from time to time. I don't know if either player has any real details in mind, but at the table the differences tend to emerge in fairly course-grained ways. But it actually matters to play much more than my essays ever did!</p><p></p><p>All this is true. This is what I was trying to get at when I said that "Vecna isn't the big deal", and in another context it could have been Iuz or Graz'zt or whomever.</p><p></p><p>Because we're playing D&D there's obviously a certain pleasure in using (recycling?) these old tropes, but they're means to an end, not the ends in themselves. Vecna in my current 4e game is a different being from Vecna in my old RM game (although they both fit the "sinister archlich with ancient secrets" role); Graz'zt was one thing in that RM game, and a different thing playing a different role in my long-running OA game (though in both had six fingers, and was a sinister manipulator with demon servants).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7346240, member: 42582"] I think the ultimate answer is "none", isn't it? I have little essays I wrote on the theology of the main religion in my GH game (a fairly elaborate variation on St Cuthbert, Pholtus, Tritherion and others as branches of a monotheistic religion). What was the point? Self-amusement. Taking my readings on Christology and metaphysics out for a bit of a spin. Some of the [I]political[/I] differences between branches of the church turned out to matter in play, but I don't think the intricacies of the the theology ever came up! On the flip side: in my 4e game it is well-established that there are theological and doctrinal divisions among adherents of the Raven Queen, because the paladin PC, who is a Marshall of Letherna, and the ranger/cleric demigod who also serves the Raven Queen, disagree over these things from time to time. I don't know if either player has any real details in mind, but at the table the differences tend to emerge in fairly course-grained ways. But it actually matters to play much more than my essays ever did! All this is true. This is what I was trying to get at when I said that "Vecna isn't the big deal", and in another context it could have been Iuz or Graz'zt or whomever. Because we're playing D&D there's obviously a certain pleasure in using (recycling?) these old tropes, but they're means to an end, not the ends in themselves. Vecna in my current 4e game is a different being from Vecna in my old RM game (although they both fit the "sinister archlich with ancient secrets" role); Graz'zt was one thing in that RM game, and a different thing playing a different role in my long-running OA game (though in both had six fingers, and was a sinister manipulator with demon servants). [/QUOTE]
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