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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7346562" data-attributes="member: 6785785"><p>But isn’t that the principle in action? Or does it only apply upon realization of the solution. The player introduced the solution of the dragon hoard. It’s only a possible solution, but it is a solution. </p><p></p><p>What about play that goes more like the below? I’m curious how you’d classify it.</p><p></p><p>Player: I need cash.</p><p>GM: You’ve heard that there’s a dragon in the hills who has a massive treasure hoard.</p><p>Player: Okay...good to know. Not sure if I need cash that bad. Have we heard about any other opportubities?</p><p>GM: Make a (relevant skill) roll. </p><p>Player: Okay....(rolls)</p><p>GM (checks results): You’ve also heard that there are bandits in the forest and they’ve been waylaying merchants. There is a bounty being offered for their leader. And, you’ve heard that the northern outpost has been having issues with orcs, and they need folks to help hunt the creatures down. The captain there will pay for help.</p><p></p><p>Here the GM introduces the possible solution...or solutions, in this case...based on the player’s indication of what the character wants. How would you categorize this example? Agency dead, laughable, alive, limited?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7346562, member: 6785785"] But isn’t that the principle in action? Or does it only apply upon realization of the solution. The player introduced the solution of the dragon hoard. It’s only a possible solution, but it is a solution. What about play that goes more like the below? I’m curious how you’d classify it. Player: I need cash. GM: You’ve heard that there’s a dragon in the hills who has a massive treasure hoard. Player: Okay...good to know. Not sure if I need cash that bad. Have we heard about any other opportubities? GM: Make a (relevant skill) roll. Player: Okay....(rolls) GM (checks results): You’ve also heard that there are bandits in the forest and they’ve been waylaying merchants. There is a bounty being offered for their leader. And, you’ve heard that the northern outpost has been having issues with orcs, and they need folks to help hunt the creatures down. The captain there will pay for help. Here the GM introduces the possible solution...or solutions, in this case...based on the player’s indication of what the character wants. How would you categorize this example? Agency dead, laughable, alive, limited? [/QUOTE]
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