Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7346843" data-attributes="member: 82106"><p>I think you basically suggested one solution up thread, let the goals of the two PCs come into consonance with each other, so they can pursue them through a single narrative. Is it 'contrived'? Mmmm, moreso than characters who have murdered relatives they want to avenge (and actually WILL try to avenge)? I mean I can't judge the frequency of warlocks getting tangled up in their patron's goals, that's something that we can only invent in our minds. I DO think I can reason about people running off to get revenge. It almost never happens in the real world. Of the several people I've ever encountered who might theoretically have reasons to seek revenge on someone, none of them was willing to do so, nor desired to do so. Thus I have to conclude that 'Bob' is a VERY VERY unusual person to start with! So, how much more of a stretch is it that his brother was killed by someone that Tim's patron is tangled up with? I don't feel like I need to be too worried about this! </p><p></p><p>Beyond that, this is not some world, this is a game of heroic adventure. This sort of thing just happens in heroic adventures. Fate is not just random chance, heroes arise under special circumstances and have unusual luck and special fates. These guys are potentially legends. It happens that Bob stumbles upon Tim and it turns out their fates are intertwined? This isn't 'stretching' anything, its how the heroic Universe works!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7346843, member: 82106"] I think you basically suggested one solution up thread, let the goals of the two PCs come into consonance with each other, so they can pursue them through a single narrative. Is it 'contrived'? Mmmm, moreso than characters who have murdered relatives they want to avenge (and actually WILL try to avenge)? I mean I can't judge the frequency of warlocks getting tangled up in their patron's goals, that's something that we can only invent in our minds. I DO think I can reason about people running off to get revenge. It almost never happens in the real world. Of the several people I've ever encountered who might theoretically have reasons to seek revenge on someone, none of them was willing to do so, nor desired to do so. Thus I have to conclude that 'Bob' is a VERY VERY unusual person to start with! So, how much more of a stretch is it that his brother was killed by someone that Tim's patron is tangled up with? I don't feel like I need to be too worried about this! Beyond that, this is not some world, this is a game of heroic adventure. This sort of thing just happens in heroic adventures. Fate is not just random chance, heroes arise under special circumstances and have unusual luck and special fates. These guys are potentially legends. It happens that Bob stumbles upon Tim and it turns out their fates are intertwined? This isn't 'stretching' anything, its how the heroic Universe works! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top