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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7347128" data-attributes="member: 42582"><p>I think this is fair. What [MENTION=99817]chaochou[/MENTION] has called "traditional", I called "conservative" in a couple of recent posts. Same thing.</p><p></p><p>I like to push my players, but not as hard as I know from his posts [MENTION=99817]chaochou[/MENTION] does! Maybe not even as hard as [MENTION=82106]AbdulAlhazred[/MENTION] (I'm a bit less sure there). And I have players who like different things. So one guy <em>absolutely loves</em> Burning Wheel, but some of the others don't always like how demanding and gritty it can get.</p><p></p><p>Then I have another one - the player of the wizard/invoker from the 4e game - who (to meet him at a wargame meet-up or RPG club or whatever) you would think is the most traditional player ever - he's been carrying his dice in the same bag for the 20-something years I've known him - but when doing some Arcana thing in 4e, or trying to establish some asset in Cortex+ Heroice, he will just narrate all this backstory (about how magic works, about what the runes in a cave mean, about how the NPC motives hook together) and build his action declaration around it. And when all this implicit fiction counts against him rather than for him he takes it absolutely without complaint: he was the first in the party to work out they'd found the Sword of Kas, because as soon as I told him that it damaged him when he picked it up, he knew what that was about! (As his PC has always had a bit of a Vecna-revering edge to him, even though Erathis, the Raven Queen and Ioun are his main sponsors.) And when, much later on, he chose to send souls liberated from the Soul Abattoir into the care of the Raven Queen rather than Vecna, he didn't even flinch when I told him that Vecna struck down his imp (in whom the Eye of Vecna was implanted) in retaliation. Of course, when a little time later the PCs defeated an Aspect of Vecna, this same player then invented his own ritual to restore his imp to life and free the Eye from Vecna's influence.</p><p></p><p>Absolutely!</p><p></p><p>For me, some of it is big stuff (deciding that your gods have sent you back into the world to find the Sceptre of Erathis) and some of it is small stuff (deciding that you can use a defeated Aspect of Vecna as the focus for a ritual to permanently sever Vecna's connection to his Eye), but it all cumulates to make the game and the shared fiction what it is.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7347128, member: 42582"] I think this is fair. What [MENTION=99817]chaochou[/MENTION] has called "traditional", I called "conservative" in a couple of recent posts. Same thing. I like to push my players, but not as hard as I know from his posts [MENTION=99817]chaochou[/MENTION] does! Maybe not even as hard as [MENTION=82106]AbdulAlhazred[/MENTION] (I'm a bit less sure there). And I have players who like different things. So one guy [I]absolutely loves[/I] Burning Wheel, but some of the others don't always like how demanding and gritty it can get. Then I have another one - the player of the wizard/invoker from the 4e game - who (to meet him at a wargame meet-up or RPG club or whatever) you would think is the most traditional player ever - he's been carrying his dice in the same bag for the 20-something years I've known him - but when doing some Arcana thing in 4e, or trying to establish some asset in Cortex+ Heroice, he will just narrate all this backstory (about how magic works, about what the runes in a cave mean, about how the NPC motives hook together) and build his action declaration around it. And when all this implicit fiction counts against him rather than for him he takes it absolutely without complaint: he was the first in the party to work out they'd found the Sword of Kas, because as soon as I told him that it damaged him when he picked it up, he knew what that was about! (As his PC has always had a bit of a Vecna-revering edge to him, even though Erathis, the Raven Queen and Ioun are his main sponsors.) And when, much later on, he chose to send souls liberated from the Soul Abattoir into the care of the Raven Queen rather than Vecna, he didn't even flinch when I told him that Vecna struck down his imp (in whom the Eye of Vecna was implanted) in retaliation. Of course, when a little time later the PCs defeated an Aspect of Vecna, this same player then invented his own ritual to restore his imp to life and free the Eye from Vecna's influence. Absolutely! For me, some of it is big stuff (deciding that your gods have sent you back into the world to find the Sceptre of Erathis) and some of it is small stuff (deciding that you can use a defeated Aspect of Vecna as the focus for a ritual to permanently sever Vecna's connection to his Eye), but it all cumulates to make the game and the shared fiction what it is. [/QUOTE]
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