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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7347199" data-attributes="member: 6785785"><p>No, you’re right in that regard. That’s not my area of concern....I realize that the characters and events in the story are most likely extraordinary (though not always, as [MENTION=29398]Lanefan[/MENTION] points out). But I mean more from the player and GM view. If everyone is “playing to find out”, then I don’t know how much room there may be for surprise when you all know that Tim’s patron will somehow tie into Bob’s drow issues, and that Mary’s quest for the Eye of Maguffin is somehow going to come into it too. You may not know exactly how the finished dish will taste, but you certainly have the list of ingredients. </p><p></p><p>Not that playing to see exactly how these elements tie together can’t be fun, but perhaps an additoonal answer to the OP would be “to introduce an element to the story entirely unanticipated by thhe players”?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7347199, member: 6785785"] No, you’re right in that regard. That’s not my area of concern....I realize that the characters and events in the story are most likely extraordinary (though not always, as [MENTION=29398]Lanefan[/MENTION] points out). But I mean more from the player and GM view. If everyone is “playing to find out”, then I don’t know how much room there may be for surprise when you all know that Tim’s patron will somehow tie into Bob’s drow issues, and that Mary’s quest for the Eye of Maguffin is somehow going to come into it too. You may not know exactly how the finished dish will taste, but you certainly have the list of ingredients. Not that playing to see exactly how these elements tie together can’t be fun, but perhaps an additoonal answer to the OP would be “to introduce an element to the story entirely unanticipated by thhe players”? [/QUOTE]
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What is *worldbuilding* for?
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