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What is *worldbuilding* for?
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<blockquote data-quote="Aenghus" data-source="post: 7348400" data-attributes="member: 2656"><p>I think this has changed over time, a lot of players want to skip the vulnerable early levels, especially when they have played through them a lot before. Some people want to start with the special hero.</p><p></p><p></p><p></p><p>IMO a PC who's a special snowflake in one game might be a good fit for a different game table with different standards. In a game where PCs are expected to have backstories and personal goals a rootless orphan with no background could be the special snowflake, it all depends on expectations.</p><p></p><p>A game with plot protection for PCs needs other stakes rather than mere PC survival to play for. A lot of game tables don't feature casual PC death any more, but feature plenty of meaningful success and failure nethertheless. PCs may be more complex starting off, have significant backstories or game goals they expect to be relevant to play.</p><p></p><p>There are legitimate reasons for plot protection, such as games for children, and groups that specifically ask for such game. If I run games for children I apply content filters as appropriate, simplify the game rules, and run short sessions. Running for teens I would have laxer content filters and expect to spend more time keeping order.</p><p></p><p>If players request I avoid certain themes or plotlines I will at the very least consider such requests carefully, and probably go along. If a particular player is having personal difficulties, I am going to go easy on them in the game.</p><p></p><p>There are lots of legitimate reasons to apply various sorts of plot protection, content filters and reduced or increased game focus on particular activities.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 7348400, member: 2656"] I think this has changed over time, a lot of players want to skip the vulnerable early levels, especially when they have played through them a lot before. Some people want to start with the special hero. IMO a PC who's a special snowflake in one game might be a good fit for a different game table with different standards. In a game where PCs are expected to have backstories and personal goals a rootless orphan with no background could be the special snowflake, it all depends on expectations. A game with plot protection for PCs needs other stakes rather than mere PC survival to play for. A lot of game tables don't feature casual PC death any more, but feature plenty of meaningful success and failure nethertheless. PCs may be more complex starting off, have significant backstories or game goals they expect to be relevant to play. There are legitimate reasons for plot protection, such as games for children, and groups that specifically ask for such game. If I run games for children I apply content filters as appropriate, simplify the game rules, and run short sessions. Running for teens I would have laxer content filters and expect to spend more time keeping order. If players request I avoid certain themes or plotlines I will at the very least consider such requests carefully, and probably go along. If a particular player is having personal difficulties, I am going to go easy on them in the game. There are lots of legitimate reasons to apply various sorts of plot protection, content filters and reduced or increased game focus on particular activities. [/QUOTE]
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