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What is *worldbuilding* for?
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<blockquote data-quote="Ovinomancer" data-source="post: 7349100" data-attributes="member: 16814"><p>You switched from 'fictional' to 'abstract'. That's a pretty big switch, as 'abstract' includes thoughts and emotions which have clear causal properties (they are caused and they do cause). The number 2 is an abstract object, and, in some ways, a fictional one, but, as an engineer, I can use the number 2 to cause many things to happen. There isn't a physical representation of the number 2 that does this, but my concept and ideas about the number 2 cause me to take physical action that cause things. The number two is in the causal chain a number of my daily actions, as a matter of fact.</p><p></p><p>So, this concept, while possibly a fun diversion into the reality of numbers, actually cuts against your arguments.</p><p></p><p></p><p>So, your ideas (abstract objects) about consistency (another abstract object) cause you to alter how you author fiction? See why broaching into abstract as a general category doesn't support your argument?</p><p></p><p>If, instead, we remove and replace abstract with fictional and ignore your numbers argument, then you're still saying that you're using a fictional construct of time in fiction to dictate how you author the fiction. Here's a test: provide your example again without ever referring to any fiction whatsoever and see if you can actually construct an example that isn't a wordier version of "I authored some fiction." This goes back to my argument that the fiction has to exist because it's used to construct new fiction and engage game mechanics. If the fiction doesn't exist, then there's nothing there to engage.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7349100, member: 16814"] You switched from 'fictional' to 'abstract'. That's a pretty big switch, as 'abstract' includes thoughts and emotions which have clear causal properties (they are caused and they do cause). The number 2 is an abstract object, and, in some ways, a fictional one, but, as an engineer, I can use the number 2 to cause many things to happen. There isn't a physical representation of the number 2 that does this, but my concept and ideas about the number 2 cause me to take physical action that cause things. The number two is in the causal chain a number of my daily actions, as a matter of fact. So, this concept, while possibly a fun diversion into the reality of numbers, actually cuts against your arguments. So, your ideas (abstract objects) about consistency (another abstract object) cause you to alter how you author fiction? See why broaching into abstract as a general category doesn't support your argument? If, instead, we remove and replace abstract with fictional and ignore your numbers argument, then you're still saying that you're using a fictional construct of time in fiction to dictate how you author the fiction. Here's a test: provide your example again without ever referring to any fiction whatsoever and see if you can actually construct an example that isn't a wordier version of "I authored some fiction." This goes back to my argument that the fiction has to exist because it's used to construct new fiction and engage game mechanics. If the fiction doesn't exist, then there's nothing there to engage. [/QUOTE]
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