Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7350337" data-attributes="member: 6785785"><p>Sure, that sounds like reasonable advice. </p><p></p><p></p><p></p><p>I agree with most of what you say here. I was not saying that GM driven play doesn't rely heavily on the GM. I just don't think it must mean an absence of player agency. I think that for the most obvious example of D&D, yes, player agency is not present in the sense of authoring things into the fiction through action declaration. Players cannot author the presence of an object by declaring that their character searches for said object. </p><p></p><p>But does that mean that player agency is therefore absent from the game? Of course not. </p><p></p><p>I don't mind flaws being pointed out about a particular style. I'm willing to point them out myself. It's just when none are seen on the other side...that gets a bit frustrating. </p><p></p><p></p><p></p><p>The first part here is all I am really trying to say. There can be strengths in GM centered play. And I also like your reference to play being a continuum. I feel that I use methods of both player driven and GM driven play, depending on what it is we're trying to do, and what aspects of the game are involved. </p><p></p><p>The fact that some games don't leverage those strengths may indeed be true. But then that's a matter of preference and what one's desired goal is for play. For someone playing a very Gygaxian kind of "classic" D&D, I doubt that they see the lack of leverage for player input on the fiction beyond advocating and acting for their character all that much. </p><p></p><p></p><p></p><p>Right. This is what I mean by GM performance being the issue. If the GM and the players want a different kind of experience than the default, then they need to do things differently. If they decide at the start of a D&D 5E game that the elements of the story are going to be based on what the players bring to the table during character generation, then yes, the DM needs to incorporate those ideas into the game.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7350337, member: 6785785"] Sure, that sounds like reasonable advice. I agree with most of what you say here. I was not saying that GM driven play doesn't rely heavily on the GM. I just don't think it must mean an absence of player agency. I think that for the most obvious example of D&D, yes, player agency is not present in the sense of authoring things into the fiction through action declaration. Players cannot author the presence of an object by declaring that their character searches for said object. But does that mean that player agency is therefore absent from the game? Of course not. I don't mind flaws being pointed out about a particular style. I'm willing to point them out myself. It's just when none are seen on the other side...that gets a bit frustrating. The first part here is all I am really trying to say. There can be strengths in GM centered play. And I also like your reference to play being a continuum. I feel that I use methods of both player driven and GM driven play, depending on what it is we're trying to do, and what aspects of the game are involved. The fact that some games don't leverage those strengths may indeed be true. But then that's a matter of preference and what one's desired goal is for play. For someone playing a very Gygaxian kind of "classic" D&D, I doubt that they see the lack of leverage for player input on the fiction beyond advocating and acting for their character all that much. Right. This is what I mean by GM performance being the issue. If the GM and the players want a different kind of experience than the default, then they need to do things differently. If they decide at the start of a D&D 5E game that the elements of the story are going to be based on what the players bring to the table during character generation, then yes, the DM needs to incorporate those ideas into the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top