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What is *worldbuilding* for?
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<blockquote data-quote="innerdude" data-source="post: 7350628" data-attributes="member: 85870"><p>At one point in my RPG play and GM-ing experience, I would have felt that the bolded part of the quote above was paramount to my enjoyment of RPG play. "Believable" and "immersive" play was the whole purpose in playing. I've always been a very "actor stance" player, more so than anyone else in the groups with which I've played. The best moments playing RPGs for me were the times I felt like I could really stay in the character's head. </p><p></p><p>The problem for me eventually became, it didn't matter how much I could "stay in my character's head" when my character never actually seemed to be pursuing something relevant to their framed fictional positioning. There was always tension between the things my character would <em>do</em> in the game, and the things that should have been intrinsic to their circumstances.</p><p></p><p>So at points throughout play, the immersion would dim, as my character would be led from one GM plot hook to another, because that's what was in front of us.</p><p></p><p>Too, my enjoyment would wane significantly when the party would get "stuck"---we somehow missed the GM's clues, and then he'd get exasperated and have to throw in some random bit of "deus ex machina" to get things back on track. One of the issues of GM-led games is that GMs---myself included---can rarely conceive of all of the potential connections between pieces in the game world. One of the most common logical fallacies is "narrow framing." The world is generally much more interconnected than we comprehend, and the problem of narrow framing only grows in an RPG when the GM is the sole arbiter of what exists in the fiction. As an "actor stance" player, I've often, OFTEN felt that my character would be significantly more self-aware and comprehending of their own circumstances than what was being presented by the GM.</p><p></p><p>The ability for a player to author fiction becomes immersive when the player is able to set their character into the fictional frame in ways that they feel are important.</p></blockquote><p></p>
[QUOTE="innerdude, post: 7350628, member: 85870"] At one point in my RPG play and GM-ing experience, I would have felt that the bolded part of the quote above was paramount to my enjoyment of RPG play. "Believable" and "immersive" play was the whole purpose in playing. I've always been a very "actor stance" player, more so than anyone else in the groups with which I've played. The best moments playing RPGs for me were the times I felt like I could really stay in the character's head. The problem for me eventually became, it didn't matter how much I could "stay in my character's head" when my character never actually seemed to be pursuing something relevant to their framed fictional positioning. There was always tension between the things my character would [I]do[/I] in the game, and the things that should have been intrinsic to their circumstances. So at points throughout play, the immersion would dim, as my character would be led from one GM plot hook to another, because that's what was in front of us. Too, my enjoyment would wane significantly when the party would get "stuck"---we somehow missed the GM's clues, and then he'd get exasperated and have to throw in some random bit of "deus ex machina" to get things back on track. One of the issues of GM-led games is that GMs---myself included---can rarely conceive of all of the potential connections between pieces in the game world. One of the most common logical fallacies is "narrow framing." The world is generally much more interconnected than we comprehend, and the problem of narrow framing only grows in an RPG when the GM is the sole arbiter of what exists in the fiction. As an "actor stance" player, I've often, OFTEN felt that my character would be significantly more self-aware and comprehending of their own circumstances than what was being presented by the GM. The ability for a player to author fiction becomes immersive when the player is able to set their character into the fictional frame in ways that they feel are important. [/QUOTE]
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