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What is *worldbuilding* for?
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<blockquote data-quote="Sunseeker" data-source="post: 7351616"><p>I think I wrote about this a while back: while things like Plot Points increase player agency, allowing (as some people call it) "stage setting" by the players, they are at least in 5E, an <em>optional</em> part of the game and therefore subject to DM approval.</p><p></p><p>Which is sort of the "trick" to player agency, (and always has been, in D&D at least) that D&D provides <em>very little</em> hard-coded player agency. 4E was probably the strongest on providing player agency and as I recall there was quite a bit of lament over "taking away power from the DM" or something. To 5E rolled that back and now player agency is largely in the hands of the DM, <em>if</em> the DM wants to give players brownie points the Dm and ONLY the DM has that power.</p><p></p><p>Fundamentally, the players have no agency (freedom) but can be granted a great deal of agency (liberty). </p><p></p><p>The problem, I think with some of the discussion, as the latest post by [MENTION=42582]pemerton[/MENTION] suggests is <strong>not</strong> that there are diverging viewpoints on player agency, I think fundamentally we all are using the same definition, but some people believe that anything under a certain <em>amount</em> of player agency is tantamount to <strong>no</strong> player agency.</p><p></p><p>And as I think you pointed out, we can't have a healthy discussion like that.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7351616"] I think I wrote about this a while back: while things like Plot Points increase player agency, allowing (as some people call it) "stage setting" by the players, they are at least in 5E, an [I]optional[/I] part of the game and therefore subject to DM approval. Which is sort of the "trick" to player agency, (and always has been, in D&D at least) that D&D provides [I]very little[/I] hard-coded player agency. 4E was probably the strongest on providing player agency and as I recall there was quite a bit of lament over "taking away power from the DM" or something. To 5E rolled that back and now player agency is largely in the hands of the DM, [I]if[/I] the DM wants to give players brownie points the Dm and ONLY the DM has that power. Fundamentally, the players have no agency (freedom) but can be granted a great deal of agency (liberty). The problem, I think with some of the discussion, as the latest post by [MENTION=42582]pemerton[/MENTION] suggests is [B]not[/B] that there are diverging viewpoints on player agency, I think fundamentally we all are using the same definition, but some people believe that anything under a certain [I]amount[/I] of player agency is tantamount to [B]no[/B] player agency. And as I think you pointed out, we can't have a healthy discussion like that. [/QUOTE]
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