Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7351635" data-attributes="member: 42582"><p>The bit I quoted was what stood out in my first read through a long post. I was wanting to cut to that chase.</p><p></p><p>What about when the GM does something that creates a boring story?</p><p></p><p>As you yourself have stressed, it's not particularly helpful to focus on ideal cases. I am trying to talk about procedures for play. A rule that says "The GM can veto/block/manipulate-backstory-to-defeat any action declaration that will lead to a boring story is (in my view) a rule that is at odds with player agency over the content of the shared fiction. As I posted way upthread, it tends to reduce all player action declarations for their PCs to suggestions.</p><p></p><p>If, in a high player agency game, you're worried that you're going to get a lot of silly stuff like maps being found in kitchens, then my own advice - derived from a mix of experience and reading - would be to work on your framing as GM, and encourage your players to work on their PC building (especially to do with goals, etc).</p><p></p><p>In the first few weeks of my first RM campaign, one of the players - perhaps intoxicated by the player agency? - played his character as a type of anti-Jack-the-Ripper ie the PC would pick up customers looking for sex and kill them. As a GM I adjudciated this in a relatively light touch, off screen fashion - it's not at the core of what I'm looking for in a RPG, which is at least a little bit more 4-colour - and it was fairly clear from me and the other players that this was not what were especially interested in. The player himself realised that for those extrinsic reasons, and perhaps some intrinsic ones as well, he was probably better off coming up with a different sort of PC, and so we wrote out one characer and wrote in another.</p><p></p><p>But there's also the question of <em>who gets to decide what's silly</em>. In the BW game where I'm a player, my PC is a knight of a religious order has relationships with some family members, and has cooking skill. Of course there's no guarantee that any action for this PC will take place in a kitchen, but it wouldn't be absurd either.</p><p></p><p>In a player-driven game, the question of whether or not it's silly for important stuff to happen in the kitchen isn't a unilateral matter for the GM.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7351635, member: 42582"] The bit I quoted was what stood out in my first read through a long post. I was wanting to cut to that chase. What about when the GM does something that creates a boring story? As you yourself have stressed, it's not particularly helpful to focus on ideal cases. I am trying to talk about procedures for play. A rule that says "The GM can veto/block/manipulate-backstory-to-defeat any action declaration that will lead to a boring story is (in my view) a rule that is at odds with player agency over the content of the shared fiction. As I posted way upthread, it tends to reduce all player action declarations for their PCs to suggestions. If, in a high player agency game, you're worried that you're going to get a lot of silly stuff like maps being found in kitchens, then my own advice - derived from a mix of experience and reading - would be to work on your framing as GM, and encourage your players to work on their PC building (especially to do with goals, etc). In the first few weeks of my first RM campaign, one of the players - perhaps intoxicated by the player agency? - played his character as a type of anti-Jack-the-Ripper ie the PC would pick up customers looking for sex and kill them. As a GM I adjudciated this in a relatively light touch, off screen fashion - it's not at the core of what I'm looking for in a RPG, which is at least a little bit more 4-colour - and it was fairly clear from me and the other players that this was not what were especially interested in. The player himself realised that for those extrinsic reasons, and perhaps some intrinsic ones as well, he was probably better off coming up with a different sort of PC, and so we wrote out one characer and wrote in another. But there's also the question of [I]who gets to decide what's silly[/I]. In the BW game where I'm a player, my PC is a knight of a religious order has relationships with some family members, and has cooking skill. Of course there's no guarantee that any action for this PC will take place in a kitchen, but it wouldn't be absurd either. In a player-driven game, the question of whether or not it's silly for important stuff to happen in the kitchen isn't a unilateral matter for the GM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top