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<blockquote data-quote="Maxperson" data-source="post: 7351997" data-attributes="member: 23751"><p>I'm not talking about a bad day. It generally takes more than that to break trust. If I'm in a game and I cannot trust the DM, I'm going to leave it. I have better things to do than worry when the DM is going to screw me.</p><p></p><p></p><p></p><p>So that was a DM that couldn't be trusted, which is why the game failed. Look, I'm not talking about some mythical perfect DM who never makes mistakes and only makes players feel like happy rainbows. DMs make mistakes. The ones that work to correct them and bring back the fun can be trusted. When entering a new game I will extend trust from the beginning and let the DM prove me wrong. If he does, I will leave. </p><p></p><p></p><p></p><p>D&D is not an adversarial game. If it was, the players lose......always. The DM can drop a dragon on them at first level and win the game. D&D is collaborative, but with different roles for the players and the DM. If the DM, or players for that matter, are viewing the game as adversarial, something has gone terribly wrong. The goal of the collaboration is enjoyment for those playing it. It makes it really easy to trust the DM if you realize that you are all working towards a common goal.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7351997, member: 23751"] I'm not talking about a bad day. It generally takes more than that to break trust. If I'm in a game and I cannot trust the DM, I'm going to leave it. I have better things to do than worry when the DM is going to screw me. So that was a DM that couldn't be trusted, which is why the game failed. Look, I'm not talking about some mythical perfect DM who never makes mistakes and only makes players feel like happy rainbows. DMs make mistakes. The ones that work to correct them and bring back the fun can be trusted. When entering a new game I will extend trust from the beginning and let the DM prove me wrong. If he does, I will leave. D&D is not an adversarial game. If it was, the players lose......always. The DM can drop a dragon on them at first level and win the game. D&D is collaborative, but with different roles for the players and the DM. If the DM, or players for that matter, are viewing the game as adversarial, something has gone terribly wrong. The goal of the collaboration is enjoyment for those playing it. It makes it really easy to trust the DM if you realize that you are all working towards a common goal. [/QUOTE]
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