Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7352163" data-attributes="member: 23751"><p>[MENTION=42582]pemerton[/MENTION] is constantly talking about the DM railroading(being unprincipled) the players by giving them choose your own adventure novels to play in, which doesn't at all describe our style of game play. And when challenged about players abusing their authorial powers, people on his side of things(can't remember if he's done it or not, but [MENTION=97077]iserith[/MENTION] has) fall back on the social contract(being principled) preventing players from doing that. I'm just saying that the social contract(principled) argument works for both playstyles. </p><p></p><p></p><p></p><p>This I take exception to a little bit. We aren't countering with "CHARACTERS are fictionally not depicted as being forced to do something,". They are not ever forced to do something unless some game mechanic or game play dictates it, like being imprisoned or a domination spell. That and "their choices appear meaningful from character stance". Their choices are meaningful. You don't have to have authorial power to make a meaningful character decision. Moral dilemmas and character growing roleplay/situations come up very often in my games. Often where I had no idea they would be there. Lastly, my game never, EVER boils down to players "only choosing between the GM's options" or being "dependent on the GM to address their agenda,". They dictate it to me. While I prepare things in advance, they can go with those things or strike off on their own whenever they wish. Once they walked into a town and barbarian tribes in the north were mentioned in passing. One player decided his PC wanted to go take one over and become chief. The other players supported him and off they went away from what I had prepared. It was great. Most of my game is reacting to what they do, not proactively directing them with any sort of agenda of my own. They choose their agenda and go for it. They may or may not succeed, and in this case the PC did succeed, but they dictated that agenda to me and did not at all choose between GM options.</p><p></p><p></p><p></p><p>The player is partially dependent on the DM only in so far as the DM will come up with ways for the player to attempt success and possibly fail to achieve the player's agenda. If the player is abiding by the social contract(being principled), then they aren't going to attempt agendas that are wildly inappropriate, such as putting together a nuclear warhead and missile to launch at Waterdeep. Outside of inappropriate agendas, the DM has an obligation not to say no or set up the world to outright thwart the attempt, so the players are free to pursue their agendas without fear that the DM will be unprincipled AND knowing that they are not dependent on the DM for those agendas to come into being. The players are the ones who dictate the agendas.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7352163, member: 23751"] [MENTION=42582]pemerton[/MENTION] is constantly talking about the DM railroading(being unprincipled) the players by giving them choose your own adventure novels to play in, which doesn't at all describe our style of game play. And when challenged about players abusing their authorial powers, people on his side of things(can't remember if he's done it or not, but [MENTION=97077]iserith[/MENTION] has) fall back on the social contract(being principled) preventing players from doing that. I'm just saying that the social contract(principled) argument works for both playstyles. This I take exception to a little bit. We aren't countering with "CHARACTERS are fictionally not depicted as being forced to do something,". They are not ever forced to do something unless some game mechanic or game play dictates it, like being imprisoned or a domination spell. That and "their choices appear meaningful from character stance". Their choices are meaningful. You don't have to have authorial power to make a meaningful character decision. Moral dilemmas and character growing roleplay/situations come up very often in my games. Often where I had no idea they would be there. Lastly, my game never, EVER boils down to players "only choosing between the GM's options" or being "dependent on the GM to address their agenda,". They dictate it to me. While I prepare things in advance, they can go with those things or strike off on their own whenever they wish. Once they walked into a town and barbarian tribes in the north were mentioned in passing. One player decided his PC wanted to go take one over and become chief. The other players supported him and off they went away from what I had prepared. It was great. Most of my game is reacting to what they do, not proactively directing them with any sort of agenda of my own. They choose their agenda and go for it. They may or may not succeed, and in this case the PC did succeed, but they dictated that agenda to me and did not at all choose between GM options. The player is partially dependent on the DM only in so far as the DM will come up with ways for the player to attempt success and possibly fail to achieve the player's agenda. If the player is abiding by the social contract(being principled), then they aren't going to attempt agendas that are wildly inappropriate, such as putting together a nuclear warhead and missile to launch at Waterdeep. Outside of inappropriate agendas, the DM has an obligation not to say no or set up the world to outright thwart the attempt, so the players are free to pursue their agendas without fear that the DM will be unprincipled AND knowing that they are not dependent on the DM for those agendas to come into being. The players are the ones who dictate the agendas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top