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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7352197" data-attributes="member: 42582"><p>There are about 60 posts (including 20+ "pemerton" quote and mention tags) that I haven't caught up on. I am responding as I read through them.</p><p></p><p>You contrast here <em>a specific goal for the players</em> with <em>a map that a player has suggested</em>.</p><p></p><p>Where did the "specific goal" come from? If the goal of play is something that comes from the GM rather than the players, then (everything else being equal) that to me suggests a lower rather than a higher degree of player agency in respect of the content of the shared fiction.</p><p></p><p>And if this is a specific goal with location authored by the GM, more broadly in a setting authored by the GM, then the players' search for it is going to involve - as far as I can tell, and unless I've misunderstood something - a number of moves that trigger the GM to tell them about that authored setting. Again, to me, and everything else being equal, that suggests a lower rather than a higher degree of player agency in respect of the content of the shared fiction.</p><p></p><p>What it looks like, to me - again, everything else being equal and doing my best to make sense of the example - is that the GM has established a gameworld and established a quest for the players, with the map as a part of that. To me that looks like a GM-driven game with a relatively modest degree of player agency in respect of the content of the shared fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7352197, member: 42582"] There are about 60 posts (including 20+ "pemerton" quote and mention tags) that I haven't caught up on. I am responding as I read through them. You contrast here [I]a specific goal for the players[/I] with [I]a map that a player has suggested[/I]. Where did the "specific goal" come from? If the goal of play is something that comes from the GM rather than the players, then (everything else being equal) that to me suggests a lower rather than a higher degree of player agency in respect of the content of the shared fiction. And if this is a specific goal with location authored by the GM, more broadly in a setting authored by the GM, then the players' search for it is going to involve - as far as I can tell, and unless I've misunderstood something - a number of moves that trigger the GM to tell them about that authored setting. Again, to me, and everything else being equal, that suggests a lower rather than a higher degree of player agency in respect of the content of the shared fiction. What it looks like, to me - again, everything else being equal and doing my best to make sense of the example - is that the GM has established a gameworld and established a quest for the players, with the map as a part of that. To me that looks like a GM-driven game with a relatively modest degree of player agency in respect of the content of the shared fiction. [/QUOTE]
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