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What is *worldbuilding* for?
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<blockquote data-quote="Sunseeker" data-source="post: 7352214"><p>They sure read like it.</p><p></p><p></p><p>I both agree with him on this, and don't see how the latter is relevant. There are a hundred degrees to player agency. This is part of (as someone termed it above) the "golden box" of the player. I'm a VERY strong proponent of a player being able to define their character's appearance in whatever degree they want provided there are no specific mechanical implications. IE: the design of footwear in D&D is never specified. Certain items have certain looks, but generally it is unmentioned, and different styles of shoes have nothing more than flavor impacts on the game, so if a player wanted to specify that they wore high-heels or flip-flops or geta (japanese sandals), that's within their realm of determining since specific style of footwaear has no impact on gameplay.</p><p></p><p>I'm ALSO a very strong proponent of players being able to say the words they want to say. There are <em>always</em> exceptions, but I have held a long hatred for video games where the button says "I agree with Bob." and what really comes out is "I think Bob's mother is a Orc!". The players are in charge of what they say and how they say it, is a die roll is required, it doesn't change what they say, it determines how well it sounds to the other players/NPCs.</p><p></p><p>In games like D&D where players have very little Fundamental Freedom, it is important to allow them that freedom as often as possible. It is psychologically very impactful to have this sort of control, even if that control has fundamentally little impact on the gameworld. Indeed when people have fewer freedoms they can become quite fierce in holding on to them. </p><p></p><p>You may argue that players should have <em>more</em> Freedom, and that's fine, but don't undersell the value of the Freedom they have.</p><p></p><p></p><p>Yes, again, we have come through this many pages to finally establish that you believe Authorial Agency is necessary for players to have true Player Agency. I mean you can say that's not what you mean, but the way you write, the way you disparage Player Agency that lacks Authorial Agency makes it, IMO, pretty clear that you really don't think Player Agency without Authorial Agency is true agency.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7352214"] They sure read like it. I both agree with him on this, and don't see how the latter is relevant. There are a hundred degrees to player agency. This is part of (as someone termed it above) the "golden box" of the player. I'm a VERY strong proponent of a player being able to define their character's appearance in whatever degree they want provided there are no specific mechanical implications. IE: the design of footwear in D&D is never specified. Certain items have certain looks, but generally it is unmentioned, and different styles of shoes have nothing more than flavor impacts on the game, so if a player wanted to specify that they wore high-heels or flip-flops or geta (japanese sandals), that's within their realm of determining since specific style of footwaear has no impact on gameplay. I'm ALSO a very strong proponent of players being able to say the words they want to say. There are [I]always[/I] exceptions, but I have held a long hatred for video games where the button says "I agree with Bob." and what really comes out is "I think Bob's mother is a Orc!". The players are in charge of what they say and how they say it, is a die roll is required, it doesn't change what they say, it determines how well it sounds to the other players/NPCs. In games like D&D where players have very little Fundamental Freedom, it is important to allow them that freedom as often as possible. It is psychologically very impactful to have this sort of control, even if that control has fundamentally little impact on the gameworld. Indeed when people have fewer freedoms they can become quite fierce in holding on to them. You may argue that players should have [I]more[/I] Freedom, and that's fine, but don't undersell the value of the Freedom they have. Yes, again, we have come through this many pages to finally establish that you believe Authorial Agency is necessary for players to have true Player Agency. I mean you can say that's not what you mean, but the way you write, the way you disparage Player Agency that lacks Authorial Agency makes it, IMO, pretty clear that you really don't think Player Agency without Authorial Agency is true agency. [/QUOTE]
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