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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7352224" data-attributes="member: 42582"><p>Well, as I've already said multiple times upthread, this is not a technique that is significant in the games that I GM. I think it's largely a red-herring in discussions about player agency, because it turns the focus on to collaborative storytelling rather than the core of traditional RPGing, which is player authoring of a PC and player declarations of action for that PC.</p><p></p><p>"I search the study for the map" and "I hit the streets hoping to meet up with one of my contacts" are both declarations of actions that the PC is capable of.</p><p></p><p>But that tells us nothing about how those action declarations are to be resolved. They don't have to be resolved by reference to GM-authored, unrevealed backstory (like <em>the map isn't there</em> or <em>all your contacts are either dead or too scared to speak</em>). In Classic Traveller (1977), it is clear that Streetwise checks are <em>not</em> to be resolved that way.</p><p></p><p>There was an extensive discussion of this c 500 posts upthread. It's nothing to do with trust. I'm sure as a GM I could tell a somewhat interesting story. But it's not what I want out of RPGing.</p><p></p><p>The point generalises: the reason I want to exercise agency as a player is not because I don't trust the GM, but because <em>the GM isn't me</em>, and <em>I</em> want to play <em>my</em> character. [MENTION=85870]innerdude[/MENTION] made a nice post about this around 80-odd posts upthread.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7352224, member: 42582"] Well, as I've already said multiple times upthread, this is not a technique that is significant in the games that I GM. I think it's largely a red-herring in discussions about player agency, because it turns the focus on to collaborative storytelling rather than the core of traditional RPGing, which is player authoring of a PC and player declarations of action for that PC. "I search the study for the map" and "I hit the streets hoping to meet up with one of my contacts" are both declarations of actions that the PC is capable of. But that tells us nothing about how those action declarations are to be resolved. They don't have to be resolved by reference to GM-authored, unrevealed backstory (like [I]the map isn't there[/I] or [I]all your contacts are either dead or too scared to speak[/I]). In Classic Traveller (1977), it is clear that Streetwise checks are [I]not[/I] to be resolved that way. There was an extensive discussion of this c 500 posts upthread. It's nothing to do with trust. I'm sure as a GM I could tell a somewhat interesting story. But it's not what I want out of RPGing. The point generalises: the reason I want to exercise agency as a player is not because I don't trust the GM, but because [I]the GM isn't me[/I], and [I]I[/I] want to play [I]my[/I] character. [MENTION=85870]innerdude[/MENTION] made a nice post about this around 80-odd posts upthread. [/QUOTE]
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