Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 7352472" data-attributes="member: 23935"><p>No, but actor stance does prevent "I play my 'Unexpected Aid' card. Who would have thought the map is in the kitchen of all places!". It also prevents "No, the bandit king doesn't attack. His attitude suffers a 'Sudden Reversion' and now he likes us much more."</p><p></p><p>If the answer lies within base player play then the declaration was incorrect or at least incomplete. Complete declarations would be "I find the map in the study for the map while searching" and "I catch the blood in a handy nearby vessel".</p><p></p><p>If we assume the declarations are complete for the type of play then there are two remaining possibilities: the answer is going to consume player resources or the GM the arbiter of answers.</p><p></p><p>I'm not going to address the first case because I consider it trivial.</p><p></p><p>In the second case, the GM has a few possible modes of preparation:</p><p>1) Prepare the position of objects considered meaningful to the game ahead of time. For the first declaration, having decided where the map is, for the second, having a inventory of room contents.</p><p>2) Develop a model (random or not) that an be applied to answer any declaration dependent on the environment</p><p>3) Respond to how the table "feels" at that particular moment in the game.</p><p></p><p>Are any of these modes objectively wrong? No, of course not. Will the consistent (or inconsistent I guess) use of one of these mode give a different feel to the game? I propose yes. And that's the answer to why world-build. It gives a different feel to the game.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7352472, member: 23935"] No, but actor stance does prevent "I play my 'Unexpected Aid' card. Who would have thought the map is in the kitchen of all places!". It also prevents "No, the bandit king doesn't attack. His attitude suffers a 'Sudden Reversion' and now he likes us much more." If the answer lies within base player play then the declaration was incorrect or at least incomplete. Complete declarations would be "I find the map in the study for the map while searching" and "I catch the blood in a handy nearby vessel". If we assume the declarations are complete for the type of play then there are two remaining possibilities: the answer is going to consume player resources or the GM the arbiter of answers. I'm not going to address the first case because I consider it trivial. In the second case, the GM has a few possible modes of preparation: 1) Prepare the position of objects considered meaningful to the game ahead of time. For the first declaration, having decided where the map is, for the second, having a inventory of room contents. 2) Develop a model (random or not) that an be applied to answer any declaration dependent on the environment 3) Respond to how the table "feels" at that particular moment in the game. Are any of these modes objectively wrong? No, of course not. Will the consistent (or inconsistent I guess) use of one of these mode give a different feel to the game? I propose yes. And that's the answer to why world-build. It gives a different feel to the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top