Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7353343" data-attributes="member: 6785785"><p>I meant the GM having backstory in mind ahead of play. Given your use of the term "world building" to mean something much different than its standard use, I'm sure you'll forgive my use of a more broad term in conversation. </p><p></p><p></p><p></p><p>I mean pre-authored campaign material that the GM comes up with prior to play, but which is used not to thwart the players introducing story elements or declaring actions for their characters. </p><p></p><p>So my players gave me a good idea of what each of them wanted for their characters. This was not actually prior to start of play, but at a point when we decided to keep playing after playing the initial adventure module in the 5E starter set to familiarize ourselves with the game. Everyone like it, and liked their characters, so we decided to keep going. So they provided me some background info and goals (some of which had been established in play, some of which had not). </p><p></p><p>I then took those ideas and some that I had, and weaved them together. Some of my ideas were inspired, or further inspired, by ideas of the players. I also had some storiess that I wanted to bring about in play, so I connected those to the players' stories. The ideas I had and the ideas my players had have blended quite a bit. There are some elements about which I can honestly not say who came up with them. Others I know are mine, or a specific player, or the group. </p><p></p><p>So there is a larger story at play, some of which the players are unaware of, and they discover through play. I don't use the pre-authored material to force them down certain paths, or to thwart their ideas. I use it to hopefully enhance the story and play. </p><p></p><p></p><p></p><p>I know that I have not criticized player driven play at all. I understand it, and why it is enjoyable, and that it is your preferred method of play. However, your stance in this thread seems to criticize GM driven play. Which is fine....but if you criticize that mode of play, and you ask what it is useful for, then that's what I am going to talk about. </p><p></p><p>So your stance on framing, and on player backstory and goals, and all these other elements....you have a very clear understanding of why you like them. What I struggle with is how you fail to see any use for GM driven story elements. Pre-written backstory as a tool like those others and not as an obstacle to players.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7353343, member: 6785785"] I meant the GM having backstory in mind ahead of play. Given your use of the term "world building" to mean something much different than its standard use, I'm sure you'll forgive my use of a more broad term in conversation. I mean pre-authored campaign material that the GM comes up with prior to play, but which is used not to thwart the players introducing story elements or declaring actions for their characters. So my players gave me a good idea of what each of them wanted for their characters. This was not actually prior to start of play, but at a point when we decided to keep playing after playing the initial adventure module in the 5E starter set to familiarize ourselves with the game. Everyone like it, and liked their characters, so we decided to keep going. So they provided me some background info and goals (some of which had been established in play, some of which had not). I then took those ideas and some that I had, and weaved them together. Some of my ideas were inspired, or further inspired, by ideas of the players. I also had some storiess that I wanted to bring about in play, so I connected those to the players' stories. The ideas I had and the ideas my players had have blended quite a bit. There are some elements about which I can honestly not say who came up with them. Others I know are mine, or a specific player, or the group. So there is a larger story at play, some of which the players are unaware of, and they discover through play. I don't use the pre-authored material to force them down certain paths, or to thwart their ideas. I use it to hopefully enhance the story and play. I know that I have not criticized player driven play at all. I understand it, and why it is enjoyable, and that it is your preferred method of play. However, your stance in this thread seems to criticize GM driven play. Which is fine....but if you criticize that mode of play, and you ask what it is useful for, then that's what I am going to talk about. So your stance on framing, and on player backstory and goals, and all these other elements....you have a very clear understanding of why you like them. What I struggle with is how you fail to see any use for GM driven story elements. Pre-written backstory as a tool like those others and not as an obstacle to players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top