Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7353486" data-attributes="member: 29398"><p>At first, it sets the scene. After that, it makes sure the scene remains consistent within itself from session to session and gives the moving parts (PC, NPC, historical, geographical, environmental, etc.) a framework on which to operate.</p><p></p><p>Those two types of games might provide similar depth-of-play experiences, but I think they're at different ends of the pool.</p><p></p><p>Secret backstory can provide an avenue to mystery-solving (a major element in most types of play), exploration (one of the three pillars as defined by 5e), discovery (there's nothing better than the 'aha!' moment when the pieces finally come together), and longevity in the campaign.</p><p></p><p>To expand on that last item: if a DM can spin out the hidden backstory in such a way as to allow the players/PCs to discover bits of it as they go along but always have the sense there's still more to it if they only dig a little deeper, the players - assuming they were engaged in the first place - are likely to remain engaged; and the campaign can go on for ages.</p><p></p><p>Reading this bit gives me a sense that you not only don't trust DMs in general, you don't even trust yourself as a DM.</p><p></p><p>As a player, I trust that if the DM wants to bounce us around a bit or force the story she's got a good reason for doing so and is in her own view trying to make a better game for us. I'm also willing to accept that it's not going to work every time, and to shrug it off when it doesn't and just move on within that same campaign. (oftentimes IME the DM will realize something was a bad idea long before the players do anyway, and already be prepared to move on at the fisrt opportunity)</p><p></p><p>Lan-"DMs are imperfect people too"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7353486, member: 29398"] At first, it sets the scene. After that, it makes sure the scene remains consistent within itself from session to session and gives the moving parts (PC, NPC, historical, geographical, environmental, etc.) a framework on which to operate. Those two types of games might provide similar depth-of-play experiences, but I think they're at different ends of the pool. Secret backstory can provide an avenue to mystery-solving (a major element in most types of play), exploration (one of the three pillars as defined by 5e), discovery (there's nothing better than the 'aha!' moment when the pieces finally come together), and longevity in the campaign. To expand on that last item: if a DM can spin out the hidden backstory in such a way as to allow the players/PCs to discover bits of it as they go along but always have the sense there's still more to it if they only dig a little deeper, the players - assuming they were engaged in the first place - are likely to remain engaged; and the campaign can go on for ages. Reading this bit gives me a sense that you not only don't trust DMs in general, you don't even trust yourself as a DM. As a player, I trust that if the DM wants to bounce us around a bit or force the story she's got a good reason for doing so and is in her own view trying to make a better game for us. I'm also willing to accept that it's not going to work every time, and to shrug it off when it doesn't and just move on within that same campaign. (oftentimes IME the DM will realize something was a bad idea long before the players do anyway, and already be prepared to move on at the fisrt opportunity) Lan-"DMs are imperfect people too"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top