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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7353495" data-attributes="member: 29398"><p>None of this sounds like 'neutral DMing'.</p><p></p><p>A neutral DM either frames the PCs into the module or lets them frame themselves, and then runs it the same no matter what the players have for PCs. This is realistic in that oftentimes the PCs wouldn't know what they were getting into, and if they did somehow have foreknowledge they could make the necessary adjustments while still in town.</p><p></p><p>So it gets retired or killed and the player rolls up a new PC.</p><p></p><p>A word of caution* during initial char-gen is all that's needed: "yeah, the idea here is this is going to be a game-of-houses type of campaign with lots of court intrigue and not much warfare", then let the players roll up whatever they want as allowed by the system and-or houserules.</p><p></p><p>* - of course, this assumes a system where the DM can even make such a declaration going in; i.e. where the DM can set the direction of a campaign like that.</p><p></p><p>That's a system problem. </p><p></p><p>Solution: don't use those systems.</p><p></p><p>It should be mechanically quite easy to generate a new PC almost on the fly and get it in the game; backstory and other stuff can wait till later.</p><p>Here it's best if each player has more than one PC out there in the gameworld, and can cycle them in and out as the situation (or their own preference) demands.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7353495, member: 29398"] None of this sounds like 'neutral DMing'. A neutral DM either frames the PCs into the module or lets them frame themselves, and then runs it the same no matter what the players have for PCs. This is realistic in that oftentimes the PCs wouldn't know what they were getting into, and if they did somehow have foreknowledge they could make the necessary adjustments while still in town. So it gets retired or killed and the player rolls up a new PC. A word of caution* during initial char-gen is all that's needed: "yeah, the idea here is this is going to be a game-of-houses type of campaign with lots of court intrigue and not much warfare", then let the players roll up whatever they want as allowed by the system and-or houserules. * - of course, this assumes a system where the DM can even make such a declaration going in; i.e. where the DM can set the direction of a campaign like that. That's a system problem. Solution: don't use those systems. It should be mechanically quite easy to generate a new PC almost on the fly and get it in the game; backstory and other stuff can wait till later. Here it's best if each player has more than one PC out there in the gameworld, and can cycle them in and out as the situation (or their own preference) demands. Lanefan [/QUOTE]
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