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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7353749" data-attributes="member: 23751"><p>Sure, our playstyle is more limited, but that doesn't affect its depth at all. Look at free form roleplay chatrooms. Pretty much no limits there. I went to one once, left about 10 minutes later and never returned. Player facing games have more limits than free form roleplay, and DM facing games more limits still. However, it's those very limits that help give the game depth and uniqueness. Where you limit the game and how will have a big impact on the game and where the depth of the game lies.</p><p></p><p>When it comes to DM facing vs. Player facing games, I don't think that either one has more depth than the other. Where the depth is, however, will be in very different areas and yield games with very different feels and experiences. </p><p></p><p>And c'mon. It's quite possible he's SOMETIMES phrased that in a way that was more easily interpreted as antagonistic? I'm going to say with some confidence that it has been said that way by him in a majority of his posts. At least the ones that actually talk about our playstyle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It's false as the playstyle is intended to be run. Of course there will be the occasional bad DM that misuses the playstyle. Since we are not talking about the rare exceptions to the rule, but rather the playstyles in general, it's false to portray our playstyle in the way [MENTION=42582]pemerton[/MENTION] and [MENTION=1282]darkbard[/MENTION] are portraying it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7353749, member: 23751"] Sure, our playstyle is more limited, but that doesn't affect its depth at all. Look at free form roleplay chatrooms. Pretty much no limits there. I went to one once, left about 10 minutes later and never returned. Player facing games have more limits than free form roleplay, and DM facing games more limits still. However, it's those very limits that help give the game depth and uniqueness. Where you limit the game and how will have a big impact on the game and where the depth of the game lies. When it comes to DM facing vs. Player facing games, I don't think that either one has more depth than the other. Where the depth is, however, will be in very different areas and yield games with very different feels and experiences. And c'mon. It's quite possible he's SOMETIMES phrased that in a way that was more easily interpreted as antagonistic? I'm going to say with some confidence that it has been said that way by him in a majority of his posts. At least the ones that actually talk about our playstyle. ;) It's false as the playstyle is intended to be run. Of course there will be the occasional bad DM that misuses the playstyle. Since we are not talking about the rare exceptions to the rule, but rather the playstyles in general, it's false to portray our playstyle in the way [MENTION=42582]pemerton[/MENTION] and [MENTION=1282]darkbard[/MENTION] are portraying it. [/QUOTE]
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