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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7355353" data-attributes="member: 82106"><p>Yeah, I think what this illustrates is that GMs CAN always 'go with what the players tried'. Its partly a matter of degree, and also exactly which things the players can try (IE can they suggest the existence of the map because a map would be really useful to them and then dice for it, or does it have to be pre-established, or can it be established by the GM on the spot). Its STILL a little different when the thing the players are deciding is ONLY the character's actions (as much as the characters may be 'seizing fate by the horns') the players are still playing within the fiction that was established by the GM. Yes, they have some choices they can make, in character. It isn't exactly the same as making choices outside of character stance. So it becomes a bit more than just degree.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7355353, member: 82106"] Yeah, I think what this illustrates is that GMs CAN always 'go with what the players tried'. Its partly a matter of degree, and also exactly which things the players can try (IE can they suggest the existence of the map because a map would be really useful to them and then dice for it, or does it have to be pre-established, or can it be established by the GM on the spot). Its STILL a little different when the thing the players are deciding is ONLY the character's actions (as much as the characters may be 'seizing fate by the horns') the players are still playing within the fiction that was established by the GM. Yes, they have some choices they can make, in character. It isn't exactly the same as making choices outside of character stance. So it becomes a bit more than just degree. [/QUOTE]
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