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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7355605" data-attributes="member: 29398"><p>Fair enough.</p><p></p><p>I guess the problem we're having is that while you're interested in that specific form of agency, not everyone is. Further, even though some less-played systems promote it by design not everyone sees it as a relevant component of the overall agency held by players in most 'mainstream' games/systems; which are what most of us play and are thus a) familiar with and b) basing our thoughts on.</p><p></p><p>And more relevant, you've here acknowledged those forms of agency exist. This hasn't always been clear up to now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And from my standpoint he might as well pack it in right there.</p><p></p><p>What Edwards calls "transcript" is the story I want to get out of a campaign; and it's also the story being written during play. </p><p></p><p>All the rest of Edwards' stuff is...well, to keep Eric's grandma happy I probably better hadn't use the words I'd like to use for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This sort of thing can easily arise out of a Gygaxian dungeon. All it needs is some immersion into character by the players and a dM who's willing to give them the time between the combats to roleplay their stories/emotions out. They don't even all have to relate to the current adventure e.g. romantic entanglements between PCs, or rivalries friendly or otherwise, or pranks, etc.</p><p>As long as it doesn't tread on the toes of things raised in my last paragraph.</p><p></p><p style="margin-left: 20px">Yet he's also very clear that backstory belongs to the DM. A bit contradictory, this. </p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">I don't see what is bad about any of this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Lanefan</p> </p></blockquote><p></p>
[QUOTE="Lanefan, post: 7355605, member: 29398"] Fair enough. I guess the problem we're having is that while you're interested in that specific form of agency, not everyone is. Further, even though some less-played systems promote it by design not everyone sees it as a relevant component of the overall agency held by players in most 'mainstream' games/systems; which are what most of us play and are thus a) familiar with and b) basing our thoughts on. And more relevant, you've here acknowledged those forms of agency exist. This hasn't always been clear up to now. :) And from my standpoint he might as well pack it in right there. What Edwards calls "transcript" is the story I want to get out of a campaign; and it's also the story being written during play. All the rest of Edwards' stuff is...well, to keep Eric's grandma happy I probably better hadn't use the words I'd like to use for it. :) This sort of thing can easily arise out of a Gygaxian dungeon. All it needs is some immersion into character by the players and a dM who's willing to give them the time between the combats to roleplay their stories/emotions out. They don't even all have to relate to the current adventure e.g. romantic entanglements between PCs, or rivalries friendly or otherwise, or pranks, etc. As long as it doesn't tread on the toes of things raised in my last paragraph. [indent]Yet he's also very clear that backstory belongs to the DM. A bit contradictory, this. [indent]I don't see what is bad about any of this. Lanefan[/indent][/indent] [/QUOTE]
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