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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7357260" data-attributes="member: 82106"><p>It is actually an example of extending the Gygaxian dungeon to the whole world. This is why it is a classic 'OSR' mode of play. At least in theory, the GM simply makes up the whole world ahead of time and then the players solve it, with the GM acting as neutral referee during play. Ideally anyway. Obviously that's another 'spherical cow' but you can achieve a measure of 'skill game' with the world playing as your 'board' to put it in your terms.</p><p></p><p></p><p></p><p>I would say that other PC actions are similar aren't they? I mean, you did say that dicing to find the map is identical to killing the orc, in a game-theoretical sense (and I agree). Neither is agency over the fiction, but they are equal. This is really why I give players the ability to AUTHOR fiction, it is the true unequivocal way in which they can become equal in their participation to the GM. Only then is it "everyone's game." It isn't easy to reach this conclusion, it takes a lot of analysis, but it is the endpoint, for me, in terms of RPG analysis. NOW I can talk about ways in which restricting that authorial power, or wielding it in different forms, can shape what can be done. </p><p></p><p>This is the final sense in which I am interested in your world building question.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7357260, member: 82106"] It is actually an example of extending the Gygaxian dungeon to the whole world. This is why it is a classic 'OSR' mode of play. At least in theory, the GM simply makes up the whole world ahead of time and then the players solve it, with the GM acting as neutral referee during play. Ideally anyway. Obviously that's another 'spherical cow' but you can achieve a measure of 'skill game' with the world playing as your 'board' to put it in your terms. I would say that other PC actions are similar aren't they? I mean, you did say that dicing to find the map is identical to killing the orc, in a game-theoretical sense (and I agree). Neither is agency over the fiction, but they are equal. This is really why I give players the ability to AUTHOR fiction, it is the true unequivocal way in which they can become equal in their participation to the GM. Only then is it "everyone's game." It isn't easy to reach this conclusion, it takes a lot of analysis, but it is the endpoint, for me, in terms of RPG analysis. NOW I can talk about ways in which restricting that authorial power, or wielding it in different forms, can shape what can be done. This is the final sense in which I am interested in your world building question. [/QUOTE]
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