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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7359369" data-attributes="member: 6698278"><p>My only beef with you [MENTION=42582]pemerton[/MENTION] is the misuse of terms. I don't think what you call agency is really agency. Maybe it can be worldbuilding agency if you will. It's definitely not PC agency. PC agency just means the PC's can do anything in the GM's world they want with the only limitation being what their characters are legitimately capable of. To me that is 100% agency. </p><p></p><p>If you mean, agency outside of their characters, then sure. There is 0% agency outside of your character in my game. It's still a game very full of PC agency. Just not player as worldbuilder agency. I think the term agency probably triggers people on the other side because they very much feel like they are playing a game where they have lots of choices as characters.</p><p></p><p>And I go back to the real world. How much agency do you have over your life? I would say I have total agency within the limits of what I as a human being with my skillset can do. I can't make a building vanish no. I can't (yet!) make a car fly. But I don't feel a lack of agency. So really I think using that term is a mistake.</p><p></p><p>Maybe the right term is player authoring. How much can players author worldbuilding content as players outside of their characters? In my games you can't. In Iserith's games, you can create entire nations so long as it doesn't contradict prior shared knowledge. I imagine in your games Pemerton it falls somewhere in between.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7359369, member: 6698278"] My only beef with you [MENTION=42582]pemerton[/MENTION] is the misuse of terms. I don't think what you call agency is really agency. Maybe it can be worldbuilding agency if you will. It's definitely not PC agency. PC agency just means the PC's can do anything in the GM's world they want with the only limitation being what their characters are legitimately capable of. To me that is 100% agency. If you mean, agency outside of their characters, then sure. There is 0% agency outside of your character in my game. It's still a game very full of PC agency. Just not player as worldbuilder agency. I think the term agency probably triggers people on the other side because they very much feel like they are playing a game where they have lots of choices as characters. And I go back to the real world. How much agency do you have over your life? I would say I have total agency within the limits of what I as a human being with my skillset can do. I can't make a building vanish no. I can't (yet!) make a car fly. But I don't feel a lack of agency. So really I think using that term is a mistake. Maybe the right term is player authoring. How much can players author worldbuilding content as players outside of their characters? In my games you can't. In Iserith's games, you can create entire nations so long as it doesn't contradict prior shared knowledge. I imagine in your games Pemerton it falls somewhere in between. [/QUOTE]
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