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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7360288" data-attributes="member: 29398"><p>And this gets right back to the map-in-the-castle example.</p><p></p><p>If for whatever reason finding this map is a big deal, then having it turn up on the first successful search roll* (as a player-driven system would resolve the search-the-room-for-the-map action declaration) gives it away too cheaply simply through resolution mechanics. In a DM-driven system she can, if desired, put the map behind various traps and defend it with various opponents**, knowing all the while where it is and what obstacles the PCs will have to either overcome or bypass in order to get it.</p><p></p><p>* - this also means the DM can't have the map's specific location be somehow defended, as until it is found it doesn't have a specific location.</p><p>** - e.g. if it's in a breadbox in the kitchen the breadbox could be lethally trapped, and a phantom snake could be in there with the map to defend it, and the kitchen could be the home of the cook's fearsome ghost; meanwhile the study could have all kinds of traps, hints, etc. to steer the PCs toward looking there as a diversionary defense of the map's actual location.</p><p></p><p>Lan-"though even in a DM-driven game the PCs will sometimes beeline straight to the solution and bypass all the obstacles by sheer luck"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7360288, member: 29398"] And this gets right back to the map-in-the-castle example. If for whatever reason finding this map is a big deal, then having it turn up on the first successful search roll* (as a player-driven system would resolve the search-the-room-for-the-map action declaration) gives it away too cheaply simply through resolution mechanics. In a DM-driven system she can, if desired, put the map behind various traps and defend it with various opponents**, knowing all the while where it is and what obstacles the PCs will have to either overcome or bypass in order to get it. * - this also means the DM can't have the map's specific location be somehow defended, as until it is found it doesn't have a specific location. ** - e.g. if it's in a breadbox in the kitchen the breadbox could be lethally trapped, and a phantom snake could be in there with the map to defend it, and the kitchen could be the home of the cook's fearsome ghost; meanwhile the study could have all kinds of traps, hints, etc. to steer the PCs toward looking there as a diversionary defense of the map's actual location. Lan-"though even in a DM-driven game the PCs will sometimes beeline straight to the solution and bypass all the obstacles by sheer luck"-efan [/QUOTE]
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