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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7360694" data-attributes="member: 23751"><p>It is more challenging. Just as you had a roll for success or failure, there will be rolls for success and failure along the way to the item. The player when his PC encounters those challenges will have to figure out ways to bypass the challenge without rolling, or let the dice dictate fate. Figuring out ways past the challenge is harder than just rolling for an item handed to you on a platter. Then, if failure happens, the player has to figure out new ways to get to the item. </p><p></p><p>Let's go back to the feather example. In your game you just plopped the PCs down in the bazar where they could locate the item. In our game the player would have to come up with the idea to go to the bazar to look around, or try to locate someone in the city who knows where someone might be selling an item of that sort, or seek out a sage, or... That right alone has increased the challenge level over your method, and without "working his way through the GM's material". The DM simply won't have material for everything the players try to do and will be reacting to the story that the players are driving.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7360694, member: 23751"] It is more challenging. Just as you had a roll for success or failure, there will be rolls for success and failure along the way to the item. The player when his PC encounters those challenges will have to figure out ways to bypass the challenge without rolling, or let the dice dictate fate. Figuring out ways past the challenge is harder than just rolling for an item handed to you on a platter. Then, if failure happens, the player has to figure out new ways to get to the item. Let's go back to the feather example. In your game you just plopped the PCs down in the bazar where they could locate the item. In our game the player would have to come up with the idea to go to the bazar to look around, or try to locate someone in the city who knows where someone might be selling an item of that sort, or seek out a sage, or... That right alone has increased the challenge level over your method, and without "working his way through the GM's material". The DM simply won't have material for everything the players try to do and will be reacting to the story that the players are driving. [/QUOTE]
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