Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7360728" data-attributes="member: 42582"><p>I answered this a long way upthread, I think in multiple posts. A range of answers have been given.</p><p></p><p>Worldbuilding provides material for the GM to share with the players as triggered by their moves - this is generally described as "exploration". On the GM side, this can be a creative exercise. On the player side, it seems to be described mostly in terms of immersion. "Immersion" in this context seems necessarily to involve someone else telling fiction to the player, but that characterisation has been resisted to quite a degree.</p><p></p><p>Worldbuilding provides the players with "levers" to do things - [MENTION=23935]Nagol[/MENTION] is the main poster to have talked about this. It hasn't been fully analysed in this thread, but there are multiple ways this could play out. One is in what I would call White Plume Mountain style - worldbuilding provides material, by way of fictional positioning, that the players can directly engage to proffer solutions to the puzzles they are faced with (I call it WPM because the paradigm, in my mind, is removing doors from their hinges so as to "surf" down the frictionless corridor over the pits with super-tetanus spikes).</p><p></p><p>Another, which is less OSR-ish/WPM, and probably therefore more typical in contemporary RPGing, is that the players - by engaging with the "levers" - trigger the GM to narrate stuff in ways that go beyond pre-authoring. When this really starts to reflect player pro-activity, I think that we may see a transition to player-driven play without anyone in the game having to get self-conscious about it. Now that I think about it, [MENTION=82106]AbdulAlhazred[/MENTION] has, quite a way upthread, pointed to this sort of thing as particularly being a feature of upper-level AD&D play.</p><p></p><p>Quite different from the idea of "levers", worldbuidling provides a uniform aesthetic vision for the game. And at least somewhat relatedly, it provides a drive/direction for the game where the players are not themselves interested in providing this. And these two things may come together in the context of a drop-in or AL-style situation.</p><p></p><p>And another function for worldbuilding that has been mentioned in some recent posts is that it creates a "space" in play between the player's expression of a desire to engage with situation XYZ, and actually engaging, in play, with situation XYZ.</p><p></p><p>Some of these answers are not surprising. Probably the most surprising are the last two - the uniform vision/driving of the game is part of an approach to RPGing that I find really very foreign to my own experience; and the idea that it might be desirable to create space in play between wanting to engage with XYZ, and engaging with XYZ, in the way that is being described is not something that would occur to me through reflection.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7360728, member: 42582"] I answered this a long way upthread, I think in multiple posts. A range of answers have been given. Worldbuilding provides material for the GM to share with the players as triggered by their moves - this is generally described as "exploration". On the GM side, this can be a creative exercise. On the player side, it seems to be described mostly in terms of immersion. "Immersion" in this context seems necessarily to involve someone else telling fiction to the player, but that characterisation has been resisted to quite a degree. Worldbuilding provides the players with "levers" to do things - [MENTION=23935]Nagol[/MENTION] is the main poster to have talked about this. It hasn't been fully analysed in this thread, but there are multiple ways this could play out. One is in what I would call White Plume Mountain style - worldbuilding provides material, by way of fictional positioning, that the players can directly engage to proffer solutions to the puzzles they are faced with (I call it WPM because the paradigm, in my mind, is removing doors from their hinges so as to "surf" down the frictionless corridor over the pits with super-tetanus spikes). Another, which is less OSR-ish/WPM, and probably therefore more typical in contemporary RPGing, is that the players - by engaging with the "levers" - trigger the GM to narrate stuff in ways that go beyond pre-authoring. When this really starts to reflect player pro-activity, I think that we may see a transition to player-driven play without anyone in the game having to get self-conscious about it. Now that I think about it, [MENTION=82106]AbdulAlhazred[/MENTION] has, quite a way upthread, pointed to this sort of thing as particularly being a feature of upper-level AD&D play. Quite different from the idea of "levers", worldbuidling provides a uniform aesthetic vision for the game. And at least somewhat relatedly, it provides a drive/direction for the game where the players are not themselves interested in providing this. And these two things may come together in the context of a drop-in or AL-style situation. And another function for worldbuilding that has been mentioned in some recent posts is that it creates a "space" in play between the player's expression of a desire to engage with situation XYZ, and actually engaging, in play, with situation XYZ. Some of these answers are not surprising. Probably the most surprising are the last two - the uniform vision/driving of the game is part of an approach to RPGing that I find really very foreign to my own experience; and the idea that it might be desirable to create space in play between wanting to engage with XYZ, and engaging with XYZ, in the way that is being described is not something that would occur to me through reflection. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top