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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7361518" data-attributes="member: 23751"><p>You've come late to the conversation, so you've missed a lot. He has said many times that success on rolls gets the player what the player has said he wants to happen. A failed roll results in a consequence of some sort. That's why a few posts after the one you quoted, [MENTION=42582]pemerton[/MENTION] said that the feather turned out not to be the item being sought due to a failed arcana roll.</p><p></p><p></p><p></p><p>This is not accurate. The situation I propose does address belief. Every step of the way the PC is heading towards his goal and accomplishing that belief. The only difference is the style of play. i.e. how one gets to the goal, and how the players drive the story.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7361518, member: 23751"] You've come late to the conversation, so you've missed a lot. He has said many times that success on rolls gets the player what the player has said he wants to happen. A failed roll results in a consequence of some sort. That's why a few posts after the one you quoted, [MENTION=42582]pemerton[/MENTION] said that the feather turned out not to be the item being sought due to a failed arcana roll. This is not accurate. The situation I propose does address belief. Every step of the way the PC is heading towards his goal and accomplishing that belief. The only difference is the style of play. i.e. how one gets to the goal, and how the players drive the story. [/QUOTE]
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