Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7365482" data-attributes="member: 23751"><p>There's still no effective difference in how it plays out. You can prefer the reasons behind how you get to the end point, but the end point is the same and both styles author them under very similar circumstances, which I spelled out above and will do so again below.</p><p></p><p>"There's no effective difference between the DM obstacle in my style, and you creating the curse obstacle in your via the failed roll. In both instances the players have to overcome an obstacle that the DM put in the way. In both instances the players desires drove that obstacle into being through their desires. In both instances the story moves forward ONLY because of the players, as the DM is just reacting to what the players do."</p><p></p><p>I also don't know how you can say my style verges on railroading when it plays out very similarly to the way yours does. My style doesn't even remotely come close to forcing players down one path, so again you betray your lack of understanding about how my style works. You'd think that by now you'd stop making these absurd statements about a style you don't understand. I get that you THINK you understand it, but given how many times pretty much everyone who plays my style lets you know how far off base you are with your comments, you probably should step back and re-assess how much you truly understand.</p><p></p><p></p><p></p><p>That's simply not true. While the rules might allow me to tell the player that there are no wizards in this large city, or no sages, or..., the social contract does not. A large city will have those things in it, so when the player tells me that he is seeking them out, I have no real choice but to react in a way that allows the player a chance of success. And again, there is no effective difference between you establishing consequence or a challenge in response to a player declaration, and me doing the same thing. The only difference is one of motivations "what fiction is the focus of play? where did it come from? why do we care about it?", and motivations don't create an effective difference here.</p><p></p><p></p><p></p><p>Your initial post said nothing about further work to make it usable. It made it seem like the angle feather magic item would be useful in freeing his brother. If there's more to do, then it sounds a lot more like the way I do things. It's just the motivational stuff that is sometimes different.</p><p></p><p></p><p></p><p>You think hobbies, game and pastimes don't involve work? Work, effort, not wanting things to be easy, call it whatever you want, but a lot of people want it in their hobbies, games and pastimes.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7365482, member: 23751"] There's still no effective difference in how it plays out. You can prefer the reasons behind how you get to the end point, but the end point is the same and both styles author them under very similar circumstances, which I spelled out above and will do so again below. "There's no effective difference between the DM obstacle in my style, and you creating the curse obstacle in your via the failed roll. In both instances the players have to overcome an obstacle that the DM put in the way. In both instances the players desires drove that obstacle into being through their desires. In both instances the story moves forward ONLY because of the players, as the DM is just reacting to what the players do." I also don't know how you can say my style verges on railroading when it plays out very similarly to the way yours does. My style doesn't even remotely come close to forcing players down one path, so again you betray your lack of understanding about how my style works. You'd think that by now you'd stop making these absurd statements about a style you don't understand. I get that you THINK you understand it, but given how many times pretty much everyone who plays my style lets you know how far off base you are with your comments, you probably should step back and re-assess how much you truly understand. That's simply not true. While the rules might allow me to tell the player that there are no wizards in this large city, or no sages, or..., the social contract does not. A large city will have those things in it, so when the player tells me that he is seeking them out, I have no real choice but to react in a way that allows the player a chance of success. And again, there is no effective difference between you establishing consequence or a challenge in response to a player declaration, and me doing the same thing. The only difference is one of motivations "what fiction is the focus of play? where did it come from? why do we care about it?", and motivations don't create an effective difference here. Your initial post said nothing about further work to make it usable. It made it seem like the angle feather magic item would be useful in freeing his brother. If there's more to do, then it sounds a lot more like the way I do things. It's just the motivational stuff that is sometimes different. You think hobbies, game and pastimes don't involve work? Work, effort, not wanting things to be easy, call it whatever you want, but a lot of people want it in their hobbies, games and pastimes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top