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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7368582" data-attributes="member: 82106"><p>hehe, fair enough! I mean, yeah, I certainly don't think your characters are all couch potatoes or something like that. I think one of the things that strikes me is how you stick closely to this one agenda over multiple games. I think this a tendency a lot of players have, to work within a particular range of play goals that they find most interesting to them. Some people do tend to mix things up a bit more. Then again they may not sustain interest in whatever they're focused on this month over a longer term.</p><p></p><p></p><p>Right, there's a general thematic approach, exploring the game world, and then more immediate goals, which might still cover the whole career of a given character in some cases. I think this boils down to what WotC likes to call 'player type', explorer perhaps in this case. </p><p></p><p></p><p></p><p>Yeah, its not too hard to do in earlier editions, though the detailed mechanics can get in the way a lot. 2e certainly TRIED to espouse this kind of play. One reason it is often seen as philosophically aligned with 4e in some sense. I basically went from 2e to 4e and pretty much skipped 3e, so I found 4e to be rather familiar territory. Kind of a '2e done right' even. Now, in a lot of mechanical senses that's what 3e was aspiring to, they just got a lot of things wrong (IMHO).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7368582, member: 82106"] hehe, fair enough! I mean, yeah, I certainly don't think your characters are all couch potatoes or something like that. I think one of the things that strikes me is how you stick closely to this one agenda over multiple games. I think this a tendency a lot of players have, to work within a particular range of play goals that they find most interesting to them. Some people do tend to mix things up a bit more. Then again they may not sustain interest in whatever they're focused on this month over a longer term. Right, there's a general thematic approach, exploring the game world, and then more immediate goals, which might still cover the whole career of a given character in some cases. I think this boils down to what WotC likes to call 'player type', explorer perhaps in this case. Yeah, its not too hard to do in earlier editions, though the detailed mechanics can get in the way a lot. 2e certainly TRIED to espouse this kind of play. One reason it is often seen as philosophically aligned with 4e in some sense. I basically went from 2e to 4e and pretty much skipped 3e, so I found 4e to be rather familiar territory. Kind of a '2e done right' even. Now, in a lot of mechanical senses that's what 3e was aspiring to, they just got a lot of things wrong (IMHO). [/QUOTE]
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