Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7368823" data-attributes="member: 82106"><p>I think the key difference is it was the PLAYER who started this process, by describing his goal, to rescue his brother from a demon. The GM then reacted to that by INVENTING the bazaar and the angel feather (its possible some prompting or back-and-forth existed here, we don't really know for sure all the details of play at the table). </p><p></p><p>Now, its true that [MENTION=42582]pemerton[/MENTION] probably started the action in Hardby for whatever reason, but again we don't know really the details of how these decisions were made. In effect Hardby is just a name of a town that comes with some regional geography attached. Even this choice must ultimately be made with the player's agenda in mind. Maybe they established WoG as an overall setting beforehand and created character backstory with that in mind, or maybe Pemerton just whipped out a map he happened to have in his bag. I think he did mention that Hardby was selected based on some general criteria as an interesting place to start an adventure. I would say these COULD be GM driven choices, within certain bounds, but they seem to play a fairly limited part in the end result, being color in essence.</p><p></p><p></p><p></p><p>Well, they MAY be, and you MAY provide for that. Its just not guaranteed as it would be in Pemerton's game, where NO MATTER WHAT the player's agenda, it will become a focus of play. I guess there could be the usual sorts of limitations here based on the concurrence of the rest of the table with whatever the player is wanting. There will perhaps also sometimes be a question between player agendas and needs as to exactly how an adventuring party can be constructed from the result, or if it can. I recall this was an ongoing theme of Pemerton's long-running 4e campaign, where several characters had almost diametrically opposed interests at certain points.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7368823, member: 82106"] I think the key difference is it was the PLAYER who started this process, by describing his goal, to rescue his brother from a demon. The GM then reacted to that by INVENTING the bazaar and the angel feather (its possible some prompting or back-and-forth existed here, we don't really know for sure all the details of play at the table). Now, its true that [MENTION=42582]pemerton[/MENTION] probably started the action in Hardby for whatever reason, but again we don't know really the details of how these decisions were made. In effect Hardby is just a name of a town that comes with some regional geography attached. Even this choice must ultimately be made with the player's agenda in mind. Maybe they established WoG as an overall setting beforehand and created character backstory with that in mind, or maybe Pemerton just whipped out a map he happened to have in his bag. I think he did mention that Hardby was selected based on some general criteria as an interesting place to start an adventure. I would say these COULD be GM driven choices, within certain bounds, but they seem to play a fairly limited part in the end result, being color in essence. Well, they MAY be, and you MAY provide for that. Its just not guaranteed as it would be in Pemerton's game, where NO MATTER WHAT the player's agenda, it will become a focus of play. I guess there could be the usual sorts of limitations here based on the concurrence of the rest of the table with whatever the player is wanting. There will perhaps also sometimes be a question between player agendas and needs as to exactly how an adventuring party can be constructed from the result, or if it can. I recall this was an ongoing theme of Pemerton's long-running 4e campaign, where several characters had almost diametrically opposed interests at certain points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top