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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7369821" data-attributes="member: 82106"><p>It isn't a super uncommon type of player, the one who doesn't evince a desire for any course of action, except maybe tactically. I think its also not so prevalent a behavior when the game is organized around the player's and their PCs story/drama. Players tend to become a bunch more proactive in that situation. Now, there are tried and true ways for a GM to poke. "Oh, why doesn't your character want to drink with the dwarves?" "How do you feel about the greedy banker?" etc. Even that MIGHT not work in a few hard cases, but then unless the player is playing solo (a pretty odd idea for that type of player) then they at least have the agenda of "be a good party member" or something along those lines. Its not much, but you can live with one or two freeloaders if you have to.</p><p></p><p></p><p>I guess the question is what is the significance of those two things? If the players are just having their characters drift around in the sandbox and react to what they find, then this is a normal sort of play. If its Story Now, then clearly the orcs are what they WANT to be doing, maybe the Baron is a plot hook left for getting to another PC's agenda later in the adventure. </p><p></p><p></p><p>I don't really see that. The WHOLE GAME is the player choosing what to do. They choose the agenda, and they choose how to react to the framing created by the GM in accordance with that. I don't think any agency is given up, except the agency of letting someone else determine what elements go into the story. </p><p></p><p></p><p></p><p>I am jealous of whatever GM has players that came up with those two backstories! What an awesome combination. I'd try to cast them as fast friends. One's family was cast down by the Duke, and the other falls for him. Maybe they're even sisters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7369821, member: 82106"] It isn't a super uncommon type of player, the one who doesn't evince a desire for any course of action, except maybe tactically. I think its also not so prevalent a behavior when the game is organized around the player's and their PCs story/drama. Players tend to become a bunch more proactive in that situation. Now, there are tried and true ways for a GM to poke. "Oh, why doesn't your character want to drink with the dwarves?" "How do you feel about the greedy banker?" etc. Even that MIGHT not work in a few hard cases, but then unless the player is playing solo (a pretty odd idea for that type of player) then they at least have the agenda of "be a good party member" or something along those lines. Its not much, but you can live with one or two freeloaders if you have to. I guess the question is what is the significance of those two things? If the players are just having their characters drift around in the sandbox and react to what they find, then this is a normal sort of play. If its Story Now, then clearly the orcs are what they WANT to be doing, maybe the Baron is a plot hook left for getting to another PC's agenda later in the adventure. I don't really see that. The WHOLE GAME is the player choosing what to do. They choose the agenda, and they choose how to react to the framing created by the GM in accordance with that. I don't think any agency is given up, except the agency of letting someone else determine what elements go into the story. I am jealous of whatever GM has players that came up with those two backstories! What an awesome combination. I'd try to cast them as fast friends. One's family was cast down by the Duke, and the other falls for him. Maybe they're even sisters! ;) [/QUOTE]
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