Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7369852" data-attributes="member: 16586"><p>[MENTION=23751]Maxperson[/MENTION]</p><p></p><p>I do not think [MENTION=42582]pemerton[/MENTION] is speaking about your game specifically in his criticism of GM Driven play unless you run a game that is very close to the Dragonlance/Ravenloft Modules or Vampire - The Masquerade, AD&D 2e and 5e as explicitly described by their GMing texts. There is no way to address your individual game unless we know more about the play environment, social layer, and play procedures actually used at the table. The only way to learn more about the play procedures in use is for you to say what they are?</p><p></p><ul> <li data-xf-list-type="ul">Do you plan out story and character arcs?</li> <li data-xf-list-type="ul">Do you adjudicate things based on what you would like to have happen?</li> <li data-xf-list-type="ul">Do you expect players to follow your lead?</li> <li data-xf-list-type="ul">Do you expect players to appreciate your world design for its own sake?</li> <li data-xf-list-type="ul">Do you follow the fiction wherever it might lead?</li> <li data-xf-list-type="ul">Do you reward skilled fictional positioning?</li> <li data-xf-list-type="ul">Does the social environment include an expectation of getting back on track to the GM's story?</li> <li data-xf-list-type="ul">Does everyone get the same rewards even if some players play passively while others actively contribute?</li> <li data-xf-list-type="ul">Do you design scenarios or plots?</li> <li data-xf-list-type="ul">Can players address a hook as they see fit or only in preapproved ways designed by you?</li> </ul><p></p><p>I do not mean to badger the witness here. I do think [MENTION=42582]pemerton[/MENTION]'s analysis can sometimes exclude other ways to play that are not either Sorcerer or 5e as described by the text of the DMG. The criticisms that I have personally for the current orthodoxy does not apply to sandbox games like early RuneQuest, Godbound, Stars Without Number or B/X D&D run according to their text. Those games are my second favorite sort of game to be a player in. I also have my own criticisms about intent based resolution systems. </p><p></p><p>One of the larger points of this thread I think is that it is useful to question the orthodoxy and take a critical look at why we do the things we do. It's also useful to see the dominant modes of play is <strong>a way</strong> to play role playing games and not <strong>the way</strong>.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7369852, member: 16586"] [MENTION=23751]Maxperson[/MENTION] I do not think [MENTION=42582]pemerton[/MENTION] is speaking about your game specifically in his criticism of GM Driven play unless you run a game that is very close to the Dragonlance/Ravenloft Modules or Vampire - The Masquerade, AD&D 2e and 5e as explicitly described by their GMing texts. There is no way to address your individual game unless we know more about the play environment, social layer, and play procedures actually used at the table. The only way to learn more about the play procedures in use is for you to say what they are? [LIST] [*]Do you plan out story and character arcs? [*]Do you adjudicate things based on what you would like to have happen? [*]Do you expect players to follow your lead? [*]Do you expect players to appreciate your world design for its own sake? [*]Do you follow the fiction wherever it might lead? [*]Do you reward skilled fictional positioning? [*]Does the social environment include an expectation of getting back on track to the GM's story? [*]Does everyone get the same rewards even if some players play passively while others actively contribute? [*]Do you design scenarios or plots? [*]Can players address a hook as they see fit or only in preapproved ways designed by you? [/LIST] I do not mean to badger the witness here. I do think [MENTION=42582]pemerton[/MENTION]'s analysis can sometimes exclude other ways to play that are not either Sorcerer or 5e as described by the text of the DMG. The criticisms that I have personally for the current orthodoxy does not apply to sandbox games like early RuneQuest, Godbound, Stars Without Number or B/X D&D run according to their text. Those games are my second favorite sort of game to be a player in. I also have my own criticisms about intent based resolution systems. One of the larger points of this thread I think is that it is useful to question the orthodoxy and take a critical look at why we do the things we do. It's also useful to see the dominant modes of play is [B]a way[/B] to play role playing games and not [B]the way[/B]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top