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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7369929" data-attributes="member: 29398"><p>I'm not he but just for kicks I ought to roll and see if I can hit any of these...</p><p></p><p>Story arcs yes, character arcs no; and in full knowledge that any story arc I plan might not survive once the puck gets dropped</p><p>Usually no.</p><p>Sometimes yes, particularly if they're in some sort of hard AP; other times no.</p><p>It's nice when they do, but not expected or demanded.</p><p>Depends where it's leading. If it's leading to something I flat-out don't want to run (e.g. some long-winded exercise in game-world economics) I'll make this clear. But I'm ready willing and able to hit whatever curveballs the players throw at me in terms of what they decide to do next.</p><p>I've no idea, as I don't know what you mean by this.</p><p>Sometimes. Then again, sometimes they think the "GM's story" is one thing where in fact it was trying to be something else entirely. Couple that with my being able to sometimes take their ideas and build them in to my story (without them even realizing it, on occasion), or make them my story, and while there's a frequent expectation of getting back on track with the story it may or may not be entirely my story they want to get back on to.</p><p>For xp, no; if you do nothing you get nothing. For treasure, usually yes.</p><p>Yes to both, as one (scenarios) is a natural outgrowth of DMing the other (plots).</p><p>In most cases any way they see fit, including ignoring it either wilfully or unintentionally. Sometimes, though, they don't have much choice - again something that happens mostly in hard APs where the PCs really do get led by the nose for a while.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7369929, member: 29398"] I'm not he but just for kicks I ought to roll and see if I can hit any of these... Story arcs yes, character arcs no; and in full knowledge that any story arc I plan might not survive once the puck gets dropped Usually no. Sometimes yes, particularly if they're in some sort of hard AP; other times no. It's nice when they do, but not expected or demanded. Depends where it's leading. If it's leading to something I flat-out don't want to run (e.g. some long-winded exercise in game-world economics) I'll make this clear. But I'm ready willing and able to hit whatever curveballs the players throw at me in terms of what they decide to do next. I've no idea, as I don't know what you mean by this. Sometimes. Then again, sometimes they think the "GM's story" is one thing where in fact it was trying to be something else entirely. Couple that with my being able to sometimes take their ideas and build them in to my story (without them even realizing it, on occasion), or make them my story, and while there's a frequent expectation of getting back on track with the story it may or may not be entirely my story they want to get back on to. For xp, no; if you do nothing you get nothing. For treasure, usually yes. Yes to both, as one (scenarios) is a natural outgrowth of DMing the other (plots). In most cases any way they see fit, including ignoring it either wilfully or unintentionally. Sometimes, though, they don't have much choice - again something that happens mostly in hard APs where the PCs really do get led by the nose for a while. Lanefan [/QUOTE]
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