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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7371779" data-attributes="member: 82106"><p>...</p><p></p><p></p><p>These things go together. In Story Now there is only NOW, the non-existence of elaborate backstory and canonical setting means that there won't BE a situation where the player's need is met with "no, the world just isn't like that, its impossible" for no other reason than the GM authored it that way (or FR book XYZ says so, etc.). This comes right back to the central question of the thread, what exactly is this pre-authored content DOING? We KNOW its supplying these kinds of limitations on play, as you've stated this is the case (albeit you say 'very rarely' which is important in practical terms but not so much in a theoretical sense). </p><p></p><p>I don't think the 'Flaming Fists' example is really all that compelling either. I mean, [MENTION=42582]pemerton[/MENTION] could invoke something like that in one of his games too, it just wouldn't be a pre-established thing. It might even BE pre-established in the sense of being a fixture of a particular genre or something. Its true, someone may 'come up with a name on the fly', and this is one of the various proposed uses of world building. I guess we could move forward into an analysis of exactly 'how much is too much' etc. That might be interesting.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7371779, member: 82106"] ... These things go together. In Story Now there is only NOW, the non-existence of elaborate backstory and canonical setting means that there won't BE a situation where the player's need is met with "no, the world just isn't like that, its impossible" for no other reason than the GM authored it that way (or FR book XYZ says so, etc.). This comes right back to the central question of the thread, what exactly is this pre-authored content DOING? We KNOW its supplying these kinds of limitations on play, as you've stated this is the case (albeit you say 'very rarely' which is important in practical terms but not so much in a theoretical sense). I don't think the 'Flaming Fists' example is really all that compelling either. I mean, [MENTION=42582]pemerton[/MENTION] could invoke something like that in one of his games too, it just wouldn't be a pre-established thing. It might even BE pre-established in the sense of being a fixture of a particular genre or something. Its true, someone may 'come up with a name on the fly', and this is one of the various proposed uses of world building. I guess we could move forward into an analysis of exactly 'how much is too much' etc. That might be interesting. [/QUOTE]
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