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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7372151" data-attributes="member: 23751"><p>As I said, those instances are very, rare. It's very unlikely for the party to be in an area like that, and very unlikely to be unaware of those anti-arcane sentiments, so the players won't be looking for a wizard in the first place. I'm a firm believe on not basing what I do on possible outliers occurring. </p><p></p><p>As for what pre-authored content is doing, it's giving the world far more depth than any player facing game can achieve. That depth gives the world a different feel than one where the world pretty much doesn't exist outside of the PCs and what is authored in the moment. That content also gives both the players and the DM more to draw upon when roleplaying. Without such content, you are limited by both your ability to improvise. With the content, you have your ability to improvise, plus pre-authored content to draw upon. </p><p></p><p>I'm sure that there is increased depth in other areas of player facing games. Exploration of character being one of them. </p><p></p><p></p><p></p><p>And that is a loss of world depth.</p><p></p><p>I think it would be.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7372151, member: 23751"] As I said, those instances are very, rare. It's very unlikely for the party to be in an area like that, and very unlikely to be unaware of those anti-arcane sentiments, so the players won't be looking for a wizard in the first place. I'm a firm believe on not basing what I do on possible outliers occurring. As for what pre-authored content is doing, it's giving the world far more depth than any player facing game can achieve. That depth gives the world a different feel than one where the world pretty much doesn't exist outside of the PCs and what is authored in the moment. That content also gives both the players and the DM more to draw upon when roleplaying. Without such content, you are limited by both your ability to improvise. With the content, you have your ability to improvise, plus pre-authored content to draw upon. I'm sure that there is increased depth in other areas of player facing games. Exploration of character being one of them. And that is a loss of world depth. I think it would be. [/QUOTE]
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