Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7372222" data-attributes="member: 16814"><p>This is highly disingenuous of you, as I didn't create the example and I was responding to your use of it exactly how you used it. It's difficult enough having this discussion, as you're now reacting as many did to [MENTION=42582]pemerton[/MENTION]'s original points in a very defensive manner to analysis of your preferred playstyle. This seizing on my using the example YOU used to try and paint me as being unreasonable isn't appreciated.</p><p></p><p></p><p>Sigh. Nothing in my analysis says you can't do this. I'm pointing out that the primary focus of play is to cut to crisis. I think it's disingenuous to try to intimate otherwise.</p><p></p><p></p><p>"Crisis" is the point at which the player's agenda is challenged. The framed situation is supposed to challenge the player's agenda in a way that will reveal something about it. The feather in [MENTION=42582]pemerton[/MENTION]'s example directly challenges the players belief: is this feather what I need. A success moves toward that goal, a failure causes the feather to be cursed -- which the player now needs to deal with before returning to his agenda. This is a crisis point -- either you succeed or you're dealt a serious setback (or failure) to your agenda. Take a look at the dictionary definition of crisis -- it doesn't mean "catastrophe" it merely means a point at which the future hinges. That seems an excellent description of the kind of things a GM is supposed to frame the player agenda into.</p><p></p><p>Both you and [MENTION=42582]pemerton[/MENTION] have misunderstood the use of crisis and assumed some form of catastrophic situation. The feather was a crisis -- the resolution of the player action created a decisive change in the fiction. That's what a crisis is. I know it's a shock for someone to use the actual definitions of words in this thread, but that's me, I'm a rebel.</p><p></p><p></p><p>Then the description of Story Now is a lie. Considering it's not, this is really just an example of you not grasping what I mean by crisis. And what I mean is the dictionary definition of the word. The job of the GM in a Story Now game is to go to the action and put the player's agendas into crisis. This leads to the snowball of play where consecutive crises create a memorable game.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7372222, member: 16814"] This is highly disingenuous of you, as I didn't create the example and I was responding to your use of it exactly how you used it. It's difficult enough having this discussion, as you're now reacting as many did to [MENTION=42582]pemerton[/MENTION]'s original points in a very defensive manner to analysis of your preferred playstyle. This seizing on my using the example YOU used to try and paint me as being unreasonable isn't appreciated. Sigh. Nothing in my analysis says you can't do this. I'm pointing out that the primary focus of play is to cut to crisis. I think it's disingenuous to try to intimate otherwise. "Crisis" is the point at which the player's agenda is challenged. The framed situation is supposed to challenge the player's agenda in a way that will reveal something about it. The feather in [MENTION=42582]pemerton[/MENTION]'s example directly challenges the players belief: is this feather what I need. A success moves toward that goal, a failure causes the feather to be cursed -- which the player now needs to deal with before returning to his agenda. This is a crisis point -- either you succeed or you're dealt a serious setback (or failure) to your agenda. Take a look at the dictionary definition of crisis -- it doesn't mean "catastrophe" it merely means a point at which the future hinges. That seems an excellent description of the kind of things a GM is supposed to frame the player agenda into. Both you and [MENTION=42582]pemerton[/MENTION] have misunderstood the use of crisis and assumed some form of catastrophic situation. The feather was a crisis -- the resolution of the player action created a decisive change in the fiction. That's what a crisis is. I know it's a shock for someone to use the actual definitions of words in this thread, but that's me, I'm a rebel. Then the description of Story Now is a lie. Considering it's not, this is really just an example of you not grasping what I mean by crisis. And what I mean is the dictionary definition of the word. The job of the GM in a Story Now game is to go to the action and put the player's agendas into crisis. This leads to the snowball of play where consecutive crises create a memorable game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top