Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7372563" data-attributes="member: 82106"><p>I just found the example to be rather contrived. I mean, players don't normally behave that way, certainly not to such an extreme degree that its impossible to engage in some sort of player-centered kind of play.</p><p></p><p></p><p>Well, as far as I can tell, that specific belief was secondary to the more general belief about the brother. It doesn't even make sense by itself. So I would call it 'subsidiary'. If you think about it, this specific belief "I will get something to help my brother before leaving the town" is more about a statement of determination, of an URGENT desire vs the overall "I will save my brother" belief being potentially more long-range. Failure to achieve the immediate goal doesn't invalidate the long-range goal, and its easy to imagine that the character would prioritize the longer-range goal over the shorter (though this might be subject to how the player wants to portray his character, maybe he's so impulsive and fixated on immediate goals that he WOULD damage his own chances for a quick fix). </p><p></p><p>Thus I, as a GM, would play it as the one belief is subsidiary and secondary to the other, and a 'quest' to satisfy this subsidiary goal may be less urgent and something of a side show, although its quite easy to see it as a critical first step as well. As it turned out it was a distraction and actually helped lead to (in the narrative at least) the eventual failure of the main task.</p><p></p><p></p><p>In my mind this was and is part and parcel of one discussion. There is a natural evolution of 'spotlight', it naturally emerges from Story Now play; at least in a D&D-like game. </p><p></p><p></p><p></p><p>I think it would! First of all there's a scene in which the characters are camping and the crebain (birds) fly overhead, and then they enter into a debate in which the 3 choices are discussed. First they reject Moria, and then the Gap of Rohan, and then choose Caradharas as their first choice. Clearly their attempt to cross the pass results in a failure, which would be mechanical in most game systems. The result is they wind up back near where they began, and then wolves attack them. At this point they become convinced there's only one remaining choice, Moria. This would be handled quite naturally in my own game. The debate itself might be handled as a challenge in which different options can be elicited, thus producing the pass as a best choice. Another SC results in failure to cross the pass, and play continues with finding the gates and having an encounter (the successful opening of the West Gate could be taken as a skill check during the encounter with the Watcher, or simply as the inevitable consequence of choosing this path and given the composition of the party).</p><p></p><p>The events following this, in Moria, would likely represent a whole other challenge, presumably being a partial failure. Some of the party emerge largely unscathed, Gandalf is lost. It all seems relatively straightforward. I mean, is it a perfectly likely Story Now narrative? Hard to say really, but in at least some aspects it could certainly arise out of that style of play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7372563, member: 82106"] I just found the example to be rather contrived. I mean, players don't normally behave that way, certainly not to such an extreme degree that its impossible to engage in some sort of player-centered kind of play. Well, as far as I can tell, that specific belief was secondary to the more general belief about the brother. It doesn't even make sense by itself. So I would call it 'subsidiary'. If you think about it, this specific belief "I will get something to help my brother before leaving the town" is more about a statement of determination, of an URGENT desire vs the overall "I will save my brother" belief being potentially more long-range. Failure to achieve the immediate goal doesn't invalidate the long-range goal, and its easy to imagine that the character would prioritize the longer-range goal over the shorter (though this might be subject to how the player wants to portray his character, maybe he's so impulsive and fixated on immediate goals that he WOULD damage his own chances for a quick fix). Thus I, as a GM, would play it as the one belief is subsidiary and secondary to the other, and a 'quest' to satisfy this subsidiary goal may be less urgent and something of a side show, although its quite easy to see it as a critical first step as well. As it turned out it was a distraction and actually helped lead to (in the narrative at least) the eventual failure of the main task. In my mind this was and is part and parcel of one discussion. There is a natural evolution of 'spotlight', it naturally emerges from Story Now play; at least in a D&D-like game. I think it would! First of all there's a scene in which the characters are camping and the crebain (birds) fly overhead, and then they enter into a debate in which the 3 choices are discussed. First they reject Moria, and then the Gap of Rohan, and then choose Caradharas as their first choice. Clearly their attempt to cross the pass results in a failure, which would be mechanical in most game systems. The result is they wind up back near where they began, and then wolves attack them. At this point they become convinced there's only one remaining choice, Moria. This would be handled quite naturally in my own game. The debate itself might be handled as a challenge in which different options can be elicited, thus producing the pass as a best choice. Another SC results in failure to cross the pass, and play continues with finding the gates and having an encounter (the successful opening of the West Gate could be taken as a skill check during the encounter with the Watcher, or simply as the inevitable consequence of choosing this path and given the composition of the party). The events following this, in Moria, would likely represent a whole other challenge, presumably being a partial failure. Some of the party emerge largely unscathed, Gandalf is lost. It all seems relatively straightforward. I mean, is it a perfectly likely Story Now narrative? Hard to say really, but in at least some aspects it could certainly arise out of that style of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top