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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7372723" data-attributes="member: 29398"><p>It isn't controversial, and nor should it be. The players want to explore the game world and see where that exploration leads them; and build or derive their goals out of whatever comes of that process. And who knows, they might each be on their third PC by that time depending on the lethality level.</p><p></p><p>The other thing the players probably want to do - and this is something else I've seen little to no mention of in your game logs - is get to know the other PCs in the party that they don't already know.</p><p></p><p>I always see the first - and maybe the second and third as well, depending on circumstance - adventure in any campaign as essentially a shakedown cruise where the PCs get to know each other, the obvious liabilities are either winnowed out or at least identified for what they are, and the party tries to gel as a party. There's not much backstory yet, though this is a good time to drop in hints and foreshadowing that might not make sense until much later.</p><p></p><p>To me that's like starting the game with the character's career already half over: I didn't get to play through whatever adventures and events led her to those Beliefs and-or goals. I'd far rather my character's goals grow organically out of the run of play rather than be baked in at char-gen; and I'd also far rather they be a lot more malleable over time than this seems to allow for.</p><p></p><p>The initial motivation I provide can be as simple as wanting to get out and see the world, put my [class skills] to use, and maybe make a g.p. or two in the process. After that it might not be until an adventure or two down the road when I see some slave getting beaten in a plaza that I decide my goal will be to abolish slavery in this realm...and five adventures later I might realize (rightly or wrongly) that my stated goal, while noble, is also utterly unachievable; and change to some other goal based on things that have come up in the meantime.</p><p></p><p>Assuming, of course, that character is even still alive...no sure thing when it has me for a player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7372723, member: 29398"] It isn't controversial, and nor should it be. The players want to explore the game world and see where that exploration leads them; and build or derive their goals out of whatever comes of that process. And who knows, they might each be on their third PC by that time depending on the lethality level. The other thing the players probably want to do - and this is something else I've seen little to no mention of in your game logs - is get to know the other PCs in the party that they don't already know. I always see the first - and maybe the second and third as well, depending on circumstance - adventure in any campaign as essentially a shakedown cruise where the PCs get to know each other, the obvious liabilities are either winnowed out or at least identified for what they are, and the party tries to gel as a party. There's not much backstory yet, though this is a good time to drop in hints and foreshadowing that might not make sense until much later. To me that's like starting the game with the character's career already half over: I didn't get to play through whatever adventures and events led her to those Beliefs and-or goals. I'd far rather my character's goals grow organically out of the run of play rather than be baked in at char-gen; and I'd also far rather they be a lot more malleable over time than this seems to allow for. The initial motivation I provide can be as simple as wanting to get out and see the world, put my [class skills] to use, and maybe make a g.p. or two in the process. After that it might not be until an adventure or two down the road when I see some slave getting beaten in a plaza that I decide my goal will be to abolish slavery in this realm...and five adventures later I might realize (rightly or wrongly) that my stated goal, while noble, is also utterly unachievable; and change to some other goal based on things that have come up in the meantime. Assuming, of course, that character is even still alive...no sure thing when it has me for a player. :) [/QUOTE]
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