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<blockquote data-quote="pemerton" data-source="post: 7373523" data-attributes="member: 42582"><p>There is quite a bit of advice in BW books on how to write effective Beliefs. One bit of advice is - have a goal-oriented Belief that you might achieve in a session or so, so you can earn Persona from closing off that Belief. The Belief about finding a useful item was an instance of this.</p><p></p><p>In BW this would be a Duel of Wits (and there have been PvP DoW in my BW game).</p><p></p><p>In Traveller, a couple of times I've made the players dice against one another to reach a decision when the debate has been going on too long (with modest bonuses for the side with the Leader skill and the side with the Baron).</p><p></p><p>In my 4e game I once made the players dice against one another when debate about what to do had gone on <em>interminably</em>.</p><p></p><p>In my Cortex+ Fantasy Hack game yesterday, the PCs had split into two groups: the skinchanger was leading rescued villagers to safety in the south, while the other three PC were heading north (on the original quest) following a vision that the god-touched berserker had had (in mechanical terms, the player spent a "plot point" to create a Religious Expert resource). The scene included as distinctions Frightened Villagers and The Giants are Almost Upon Us (following on from the previous seen which had Giants Not Far Behind?; which in turn followed on from the PCs rescuing the villagers from the giants). The skinchanger eliminated the Frightened Villager distinction (in the fiction, by turning into a werewolf and bullying the villagers into some sort of discipline), whie the other group eleminated The Giants are Almost Upon Us. The berserker did this, in the fiction by leading the group on a hard run through the hills while avoiding the giants. In the fiction, this made it clear that there was no one between the giants and the group heading south, and so I spent a die from the Doom Pool to introduce a mob of giants attacking the skinchanger.</p><p></p><p>The northern group included a seer, who has Oracular Senses as well as Sorcery Supremacy, and it was not contentious that he had a sense of the giant attack taking place to the south. The players then discussed how to respond - try and teleport the skinchanger back to the northern group to save him (and thus sacrificing the villagers), or maybe teleport south themselves along a ley line. The berserker has a milestone which gives him XP for getting in an argument, and so his player was up for one, especially as it was the berserker who had had the vision to head north and who had led them around the giants. So the seer urged him to agree to come south through a teleporting mist summoned on a ley line (mechanically, inflicting a small amount of mental stress) before then conjuring the mist that the warriors stepped through (mechanically, he was able to inflict a Confused by the Mists complication on the giants as well as grant a Out of the Mists asset to the PC swordthane).</p><p></p><p>The fact that, in the story, we know the protagonists agreed after debate to take path X rather than path Y, doesn't tell us anything about how this result was achieved in play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7373523, member: 42582"] There is quite a bit of advice in BW books on how to write effective Beliefs. One bit of advice is - have a goal-oriented Belief that you might achieve in a session or so, so you can earn Persona from closing off that Belief. The Belief about finding a useful item was an instance of this. In BW this would be a Duel of Wits (and there have been PvP DoW in my BW game). In Traveller, a couple of times I've made the players dice against one another to reach a decision when the debate has been going on too long (with modest bonuses for the side with the Leader skill and the side with the Baron). In my 4e game I once made the players dice against one another when debate about what to do had gone on [I]interminably[/I]. In my Cortex+ Fantasy Hack game yesterday, the PCs had split into two groups: the skinchanger was leading rescued villagers to safety in the south, while the other three PC were heading north (on the original quest) following a vision that the god-touched berserker had had (in mechanical terms, the player spent a "plot point" to create a Religious Expert resource). The scene included as distinctions Frightened Villagers and The Giants are Almost Upon Us (following on from the previous seen which had Giants Not Far Behind?; which in turn followed on from the PCs rescuing the villagers from the giants). The skinchanger eliminated the Frightened Villager distinction (in the fiction, by turning into a werewolf and bullying the villagers into some sort of discipline), whie the other group eleminated The Giants are Almost Upon Us. The berserker did this, in the fiction by leading the group on a hard run through the hills while avoiding the giants. In the fiction, this made it clear that there was no one between the giants and the group heading south, and so I spent a die from the Doom Pool to introduce a mob of giants attacking the skinchanger. The northern group included a seer, who has Oracular Senses as well as Sorcery Supremacy, and it was not contentious that he had a sense of the giant attack taking place to the south. The players then discussed how to respond - try and teleport the skinchanger back to the northern group to save him (and thus sacrificing the villagers), or maybe teleport south themselves along a ley line. The berserker has a milestone which gives him XP for getting in an argument, and so his player was up for one, especially as it was the berserker who had had the vision to head north and who had led them around the giants. So the seer urged him to agree to come south through a teleporting mist summoned on a ley line (mechanically, inflicting a small amount of mental stress) before then conjuring the mist that the warriors stepped through (mechanically, he was able to inflict a Confused by the Mists complication on the giants as well as grant a Out of the Mists asset to the PC swordthane). The fact that, in the story, we know the protagonists agreed after debate to take path X rather than path Y, doesn't tell us anything about how this result was achieved in play. [/QUOTE]
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