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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7373844" data-attributes="member: 29398"><p>Yes, if for no other reason than to inform the players/PCs that there's more to the game world than just themselves and their own angst and drama.</p><p></p><p>But they never get to make those choices if they aren't even told they exist; and this is my point - the game world is bigger than the PCs and has more going on in it than the PCs' own drama, and as the PCs in theory would notice this it's incumbent on the DM to narrate it. And the very act of narrating it provides the players/PCs a choice as to whether or not to interact with it, even if it means putting their own drama aside for a while.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7373844, member: 29398"] Yes, if for no other reason than to inform the players/PCs that there's more to the game world than just themselves and their own angst and drama. But they never get to make those choices if they aren't even told they exist; and this is my point - the game world is bigger than the PCs and has more going on in it than the PCs' own drama, and as the PCs in theory would notice this it's incumbent on the DM to narrate it. And the very act of narrating it provides the players/PCs a choice as to whether or not to interact with it, even if it means putting their own drama aside for a while. [/QUOTE]
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What is *worldbuilding* for?
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