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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7374370" data-attributes="member: 29398"><p>And the PCs are just stuff the players made up, for all that; aided by whatever char-gen mechanics the system in use has going for it. So what?</p><p>If you're not even going to acknowledge there's a bigger game world out there than just the PCs immediate surroundings and drama, I can see how you'd think like that.</p><p></p><p>But consider this: real-world you is walking into town one day from your house, heading for work. Your thoughts are miles away, concerned with some serious dramatics going on at the office and how you might best deal with or avoid them, and you're paying just enough attention to your walking so as not to step into traffic or any other such thing. Then down a side street you hear a crash - someone's just driven a Toyota into a telephone pole. Chances are those thoughts of the goings-on in the office just went away in a hurry...</p><p></p><p>The same thing can happen to a PC: the greater world can interrupt or forestall or even invalidate the PCs (player's) own drama. The world is bigger than any one character - or even any one party - in it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7374370, member: 29398"] And the PCs are just stuff the players made up, for all that; aided by whatever char-gen mechanics the system in use has going for it. So what? If you're not even going to acknowledge there's a bigger game world out there than just the PCs immediate surroundings and drama, I can see how you'd think like that. But consider this: real-world you is walking into town one day from your house, heading for work. Your thoughts are miles away, concerned with some serious dramatics going on at the office and how you might best deal with or avoid them, and you're paying just enough attention to your walking so as not to step into traffic or any other such thing. Then down a side street you hear a crash - someone's just driven a Toyota into a telephone pole. Chances are those thoughts of the goings-on in the office just went away in a hurry... The same thing can happen to a PC: the greater world can interrupt or forestall or even invalidate the PCs (player's) own drama. The world is bigger than any one character - or even any one party - in it. [/QUOTE]
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