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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7374384" data-attributes="member: 42582"><p>Which are you asking for?</p><p></p><p>But in any event, "You pass many other passageways as you travel is just colour". So is "The sky broods above you as you crest the hills". I have no idea what colour, if any, I narrated in relation to Mal Arundak. Here is the relevant extract from an actual play write up:</p><p></p><p style="margin-left: 20px"></p><p></p><p>If I do say so myself, there is ample colour there: the room the PCs rest in; the corrupting sludge, and its cleansing by the PC; the argument with the angels about who is faithful and who touched by corruption; the opening of a portal to Hestavar so that Pelor's divine radiance could cleanse the angels.</p><p></p><p>It doesn't scream out to me, "Yes - but were there any intersections!?" And it's not as if the players were lacking in choices to make.</p><p></p><p></p><p>The PC is in a bazaar with an angel feather for sale. That's the situation. What does the player make of that? That's up to the player. Nothing is "supposed" to happen here, except in the sense that it's a RPG, so one expects the players to declare actions for their PCs.</p><p></p><p>When you ask <em>how does the PC even know</em>, you are assuming that the GM is writing everything! The PC didn't know. He wondered, and tried to read the feather's aura. In doing so he learned that it was cursed. (Mechanically, he failed the check. Had he succeeded, no cursed feather would have been narrated.) How did the invoker/wizard PC "know" that you can liberate angels on the Abyss from corrupting taint by opening a portal to Hestavar? Because he's an epic tier invoker, wizard, divine philosopher, and sage of ages! How did the player know it? He didn't <em>know</em> it at all - he made it up! If the checks had failed, then it would have turned out that he didn't know it at all, because the attempt to cleanse the angels would have failed in some fashion.</p><p></p><p>These are illustrations of what I'm talking about when I talk about player agency over the content of the shared fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7374384, member: 42582"] Which are you asking for? But in any event, "You pass many other passageways as you travel is just colour". So is "The sky broods above you as you crest the hills". I have no idea what colour, if any, I narrated in relation to Mal Arundak. Here is the relevant extract from an actual play write up: [indent][/indent] If I do say so myself, there is ample colour there: the room the PCs rest in; the corrupting sludge, and its cleansing by the PC; the argument with the angels about who is faithful and who touched by corruption; the opening of a portal to Hestavar so that Pelor's divine radiance could cleanse the angels. It doesn't scream out to me, "Yes - but were there any intersections!?" And it's not as if the players were lacking in choices to make. The PC is in a bazaar with an angel feather for sale. That's the situation. What does the player make of that? That's up to the player. Nothing is "supposed" to happen here, except in the sense that it's a RPG, so one expects the players to declare actions for their PCs. When you ask [I]how does the PC even know[/I], you are assuming that the GM is writing everything! The PC didn't know. He wondered, and tried to read the feather's aura. In doing so he learned that it was cursed. (Mechanically, he failed the check. Had he succeeded, no cursed feather would have been narrated.) How did the invoker/wizard PC "know" that you can liberate angels on the Abyss from corrupting taint by opening a portal to Hestavar? Because he's an epic tier invoker, wizard, divine philosopher, and sage of ages! How did the player know it? He didn't [I]know[/I] it at all - he made it up! If the checks had failed, then it would have turned out that he didn't know it at all, because the attempt to cleanse the angels would have failed in some fashion. These are illustrations of what I'm talking about when I talk about player agency over the content of the shared fiction. [/QUOTE]
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