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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7375188" data-attributes="member: 29398"><p>Yes. </p><p></p><p>Dear gods, no!</p><p></p><p>I don't play to psychoanalyze my characters or deep-dive into their angsts and drama (except for occasional comedic purposes). If I wanted that I'd find a Vampire LARP where I could angst myself into oblivion.</p><p></p><p>The purpose of playing an RPG is to play the characters and bring them to life, sure, but also to see what kind of story can be collectively woven by the party these characters are a part of for however long they last. And to weave that story requires a solid and consistent backdrop...the game-world or setting built either by [insert favoured RPG publisher here] or the DM.</p><p></p><p>No, I'm not - which means you'd have to put up with my much lesser turn of phrase when it came to setting description, because it's all I've got.</p><p></p><p>Over 40 years you'd have built up a pretty good knowledge of what's where in that world and how things function, right - good enough to be consistent from session to session and (if necessary) campaign to campaign? Great - you're good to go! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Further, with all this game-world knowledge you're in a better position than most to have things happening behind the scenes in an internally-consistent manner.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7375188, member: 29398"] Yes. Dear gods, no! I don't play to psychoanalyze my characters or deep-dive into their angsts and drama (except for occasional comedic purposes). If I wanted that I'd find a Vampire LARP where I could angst myself into oblivion. The purpose of playing an RPG is to play the characters and bring them to life, sure, but also to see what kind of story can be collectively woven by the party these characters are a part of for however long they last. And to weave that story requires a solid and consistent backdrop...the game-world or setting built either by [insert favoured RPG publisher here] or the DM. No, I'm not - which means you'd have to put up with my much lesser turn of phrase when it came to setting description, because it's all I've got. Over 40 years you'd have built up a pretty good knowledge of what's where in that world and how things function, right - good enough to be consistent from session to session and (if necessary) campaign to campaign? Great - you're good to go! :) Further, with all this game-world knowledge you're in a better position than most to have things happening behind the scenes in an internally-consistent manner. [/QUOTE]
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