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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7375201" data-attributes="member: 29398"><p>In hindsight, perhaps not. But in play it would feel like one, at least to me, if we were being jumped from one framed scene to the next with nothing in between.</p><p></p><p>We had a guy in our crew who ran a 3.xe game for a while, and it was just like that - finish one set-piece scene, jump straight to the next; from highlight to highlight. A lot of this was due to the DM having about the attention span of a chicken (he's like that with movies too - if there's more than 5 minutes between action scenes he gets bored); but it annoyed the players to no end as they felt very railroaded and never had any chance to interact with anything other than the set-piece scenes. I'm reminded of that game every time you guys describe this story-now stuff and how it works, as the end result seems so similar.</p><p></p><p>We may well play about the same # of hours in a year - not sure.</p><p></p><p>But if a game engages my interest it doesn't matter to me how long it takes (real time) to resolve the story. 2 years? 5 years? 10 years? So what? I'm enjoying the game every week, and as long as everyone else is as well then that's all that matters.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7375201, member: 29398"] In hindsight, perhaps not. But in play it would feel like one, at least to me, if we were being jumped from one framed scene to the next with nothing in between. We had a guy in our crew who ran a 3.xe game for a while, and it was just like that - finish one set-piece scene, jump straight to the next; from highlight to highlight. A lot of this was due to the DM having about the attention span of a chicken (he's like that with movies too - if there's more than 5 minutes between action scenes he gets bored); but it annoyed the players to no end as they felt very railroaded and never had any chance to interact with anything other than the set-piece scenes. I'm reminded of that game every time you guys describe this story-now stuff and how it works, as the end result seems so similar. We may well play about the same # of hours in a year - not sure. But if a game engages my interest it doesn't matter to me how long it takes (real time) to resolve the story. 2 years? 5 years? 10 years? So what? I'm enjoying the game every week, and as long as everyone else is as well then that's all that matters. Lanefan [/QUOTE]
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